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Searched refs:PR_CURSOR (Results 1 – 4 of 4) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/common/
H A Ddefines.h586 #define PR_CURSOR 0x40000000L /* Display Cursor */ macro
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dxtra1.c3352 if (p_ptr->redraw & PR_CURSOR) in redraw_stuff()
3354 p_ptr->redraw &= ~(PR_CURSOR); in redraw_stuff()
H A Dmonster2.c1238 p_ptr->redraw |= PR_CURSOR; in forget_monster()
H A Dcave.c4060 p_ptr->redraw |= (PR_CURSOR); in update_cursor()