Searched refs:PR_PLUSSES (Results 1 – 18 of 18) sorted by relevance
766 p_ptr->redraw |= (PR_SKILLS | PR_PLUSSES | PR_SANITY);945 p_ptr->redraw |= (PR_SKILLS | PR_PLUSSES);998 p_ptr->redraw |= (PR_SKILLS | PR_PLUSSES);
236 p_ptr->redraw |= (PR_PLUSSES);1245 p_ptr->redraw |= (PR_PLUSSES | PR_ARMOR);
2574 p_ptr->redraw |= PR_PLUSSES | PR_STATE; in player_setup()
5562 p_ptr->redraw |= (PR_PLUSSES);6678 if (p_ptr->redraw & PR_PLUSSES) {6679 p_ptr->redraw &= ~(PR_PLUSSES);
3257 p_ptr->redraw |= (PR_PLUSSES); in enchant()3635 p_ptr->redraw |= (PR_PLUSSES); in ident_spell_aux()
290 p_ptr->redraw |= (PR_HP | PR_GOLD | PR_BASIC | PR_PLUSSES); in do_cmd_refresh()3134 p_ptr->redraw |= (PR_SKILLS | PR_PLUSSES);
2520 p_ptr->redraw |= PR_PLUSSES;
10266 p_ptr->redraw |= PR_PLUSSES;10691 p_ptr->redraw |= PR_MAP | PR_EXTRA | PR_BASIC | PR_HISTORY | PR_VARIOUS | PR_STATE | PR_PLUSSES;
3143 p_ptr->redraw |= PR_STATE | PR_PLUSSES;
5700 p_ptr->redraw |= (PR_PLUSSES | PR_ARMOR);
7285 p_ptr->redraw |= (PR_PLUSSES | PR_STATE);
579 #define PR_PLUSSES 0x00800000L /* Display Plusses to Hit/Damage */ macro
89 p_ptr->redraw |= (PR_PLUSSES | PR_OFLAGS); in inven_takeoff()521 p_ptr->redraw |= (PR_PLUSSES | PR_OFLAGS); in do_cmd_wield()
3046 p_ptr->redraw |= (PR_PLUSSES); in calc_bonuses()3379 if (p_ptr->redraw & PR_PLUSSES) in redraw_stuff()3381 p_ptr->redraw &= ~(PR_PLUSSES); in redraw_stuff()
807 (PR_PLUSSES), "plusses"
1166 p_ptr->redraw |= PR_PLUSSES | PR_FLOOR; in player_setup()
2635 p_ptr->redraw |= (PR_PLUSSES); in enchant()
4047 #define PR_PLUSSES 0x00800000L /* Display Plusses to Hit/Damage */ macro