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Searched refs:PSF_Hit (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.h49 #define PSF_Hit "~Hit" macro
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Movement.cpp462 if (old_ocf & OCF_HitSpeed1) Call(PSF_Hit, &pars); in DoMovement()
H A DC4Object.cpp4184 if (pObj->Status && pObj->OCF & OCF_HitSpeed1) pObj->Call(PSF_Hit); in Collect()