Searched refs:PSP_GE_DL_STATE_COMPLETED (Results 1 – 12 of 12) sorted by relevance
116 dl->state = PSP_GE_DL_STATE_COMPLETED; in run()134 if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) { in run()171 if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) { in handleResult()
588 if (dls[i].state == PSP_GE_DL_STATE_COMPLETED) { in DrawSync()599 if (dls[*it].state != PSP_GE_DL_STATE_COMPLETED) { in DrawSync()604 if (!top || top->state == PSP_GE_DL_STATE_COMPLETED) in DrawSync()640 case PSP_GE_DL_STATE_COMPLETED: in ListSync()712 if (dls[i].state != PSP_GE_DL_STATE_NONE && dls[i].state != PSP_GE_DL_STATE_COMPLETED) { in EnqueueList()738 if (possibleList.state == PSP_GE_DL_STATE_COMPLETED && possibleList.waitTicks < currentTicks) { in EnqueueList()830 if (dl.state == PSP_GE_DL_STATE_COMPLETED) in UpdateStall()902 if (currentList->state == PSP_GE_DL_STATE_NONE || currentList->state == PSP_GE_DL_STATE_COMPLETED) in Break()1494 currentList->state = PSP_GE_DL_STATE_COMPLETED; in Execute_End()2512 if (dl.state == PSP_GE_DL_STATE_COMPLETED || dl.state == PSP_GE_DL_STATE_NONE) { in InterruptEnd()[all …]
55 PSP_GE_DL_STATE_COMPLETED = 3, enumerator
119 case PSP_GE_DL_STATE_COMPLETED:
119 case PSP_GE_DL_STATE_COMPLETED: in GetColumnText()