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Searched refs:PS_SkipLine (Results 1 – 4 of 4) sorted by relevance

/dports/games/egl/egl-0.3.1_9/common/
H A Dparse.h91 void PS_SkipLine (parse_t *ps);
H A Dparse.c595 void PS_SkipLine (parse_t *ps) in PS_SkipLine() function
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_shader.c387 PS_SkipLine (ps); in ShdPass_AnimMap()
411 PS_SkipLine (ps); in ShdPass_MapExt()
469 PS_SkipLine (ps); in ShdPass_AlphaMap()
504 PS_SkipLine (ps); in ShdPass_RGBMap()
534 PS_SkipLine (ps); in ShdPass_CubeMap()
592 PS_SkipLine (ps); in ShdPass_FragmentMap()
1088 PS_SkipLine (ps); in ShdPass_TcMod()
1380 PS_SkipLine (ps); in ShdBase_DeformVertexes()
1554 PS_SkipLine (ps); in ShdBase_SkyParms()
1712 PS_SkipLine (ps); in ShdBase_SurfaceParm()
[all …]
/dports/games/egl/egl-0.3.1_9/client/
H A Dgui_init.c558 PS_SkipLine (ps); in GUI_CallKeyFunc()
564 PS_SkipLine (ps); in GUI_CallKeyFunc()
572 PS_SkipLine (ps); in GUI_CallKeyFunc()