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Searched refs:PS_VIEWOFFSET (Results 1 – 25 of 35) sorted by relevance

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/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c746 pflags |= PS_VIEWOFFSET; in MSG_WriteDeltaPlayerstate_Default()
819 if( pflags & PS_VIEWOFFSET ) { in MSG_WriteDeltaPlayerstate_Default()
953 pflags |= PS_VIEWOFFSET; in MSG_WriteDeltaPlayerstate_Enhanced()
1094 if( pflags & PS_VIEWOFFSET ) { in MSG_WriteDeltaPlayerstate_Enhanced()
1254 pflags |= PS_VIEWOFFSET; in MSG_WriteDeltaPlayerstate_Packet()
1385 if( pflags & PS_VIEWOFFSET ) { in MSG_WriteDeltaPlayerstate_Packet()
1995 if( flags & PS_VIEWOFFSET ) { in MSG_ParseDeltaPlayerstate_Default()
2114 if( flags & PS_VIEWOFFSET ) { in MSG_ParseDeltaPlayerstate_Enhanced()
2294 if( flags & PS_VIEWOFFSET ) { in MSG_ShowDeltaPlayerstateBits_Default()
2370 if( flags & PS_VIEWOFFSET ) { in MSG_ShowDeltaPlayerstateBits_Enhanced()
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h152 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_demo.c89 psFlags |= PS_VIEWOFFSET; in CL_WriteDemoPlayerstate()
154 if (psFlags & PS_VIEWOFFSET) { in CL_WriteDemoPlayerstate()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_ents.c158 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
230 if(pflags & PS_VIEWOFFSET){ in SV_WritePlayerstateToClient()
H A Dqcommon.h217 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_ents.c176 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
250 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_ents.c184 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
247 if (pflags & PS_VIEWOFFSET) { in SV_WritePlayerstateToClient()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_ents.c174 psFlags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
239 if (psFlags & PS_VIEWOFFSET) { in SV_WritePlayerstateToClient()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_ents.c273 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
347 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_ents.c275 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
349 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_ents.c188 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
268 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_ents.c188 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
268 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_ents.c275 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
349 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h93 #define PS_VIEWOFFSET (1<<7) macro
H A Ddm2.c825 if (mask & PS_VIEWOFFSET) in DM2_ReadPS()
896 mask |= PS_VIEWOFFSET; in DM2_WritePS()
948 if (mask & PS_VIEWOFFSET) in DM2_WritePS()
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h64 PS_VIEWOFFSET = 1 << 7, enumerator
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h304 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h258 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h258 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqcommon.h276 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h296 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h296 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h265 #define PS_VIEWOFFSET (1<<7) macro
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_ents.c575 pflags |= PS_VIEWOFFSET; in SV_WritePlayerstateToClient()
846 if (pflags & PS_VIEWOFFSET) in SV_WritePlayerstateToClient()
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqcommon.h421 #define PS_VIEWOFFSET (1<<7) macro

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