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Searched refs:PT_BLDDRIP01 (Results 1 – 3 of 3) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_effects.h116 PT_BLDDRIP01, enumerator
H A Dcg_particles.c38 int pRandBloodDrip (void) { return PT_BLDDRIP01 + (rand()&1); } in pRandBloodDrip()
H A Dcg_media.c389 cgMedia.particleTable[PT_BLDDRIP01] = cgi.R_RegisterPoly ("egl/parts/blooddrip01.tga"); in CG_FXMediaInit()