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Searched refs:PU_CACHESOUNDS (Results 1 – 2 of 2) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dz_zone.h47 #define PU_CACHESOUNDS 120 macro
H A Drt_sound.c865 PreCacheLump(SoundNumber(num),PU_CACHESOUNDS+sounds[num].priority); in SD_PreCacheSound()