/dports/games/angband/Angband-4.2.2/src/ |
H A D | player-calcs.h | 38 #define PU_HP 0x00000004L /* Calculate chp and mhp */ macro
|
H A D | ui-command.c | 91 player->upkeep->update |= (PU_BONUS | PU_HP | PU_SPELLS); in do_cmd_redraw()
|
H A D | player.c | 263 p->upkeep->update |= (PU_BONUS | PU_HP | PU_SPELLS); in adjust_level()
|
H A D | player-calcs.c | 2279 p->upkeep->update |= (PU_HP); in update_bonuses() 2488 if (p->upkeep->update & (PU_HP)) { in update_stuff() 2489 p->upkeep->update &= ~(PU_HP); in update_stuff()
|
H A D | game-world.c | 989 player->upkeep->update |= (PU_BONUS | PU_HP | PU_SPELLS | PU_INVEN); in on_new_level()
|
H A D | wiz-debug.c | 1667 player->upkeep->update |= (PU_HP); in do_cmd_rerate() 2009 player->upkeep->update |= (PU_BONUS | PU_HP | PU_SPELLS); in do_cmd_wiz_advance()
|
H A D | player-birth.c | 313 player->upkeep->update |= (PU_BONUS | PU_HP); in get_bonuses()
|
/dports/games/zangband/zangband/src/ |
H A D | birth.c | 1168 p_ptr->update |= (PU_BONUS | PU_HP); in player_birth_aux_2() 1248 p_ptr->update |= (PU_BONUS | PU_HP); in player_birth_aux_2() 1510 p_ptr->update |= (PU_BONUS | PU_HP); in player_birth_aux_3() 1619 p_ptr->update |= (PU_BONUS | PU_HP); in player_birth_aux()
|
H A D | l-ui.pkg | 111 #define PU_HP 0x00000010L /* Calculate chp and mhp */
|
H A D | dungeon.c | 2970 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in evolve_dungeon() 2988 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in evolve_dungeon()
|
H A D | effects.c | 775 p_ptr->update |= (PU_HP); in inc_hero() 834 p_ptr->update |= (PU_HP); in inc_shero()
|
H A D | xtra1.c | 2745 p_ptr->update |= (PU_HP); in calc_bonuses() 3394 if (p_ptr->update & (PU_HP)) in update_stuff() 3396 p_ptr->update &= ~(PU_HP); in update_stuff()
|
H A D | xtra2.c | 57 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in check_experience() 117 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in check_experience()
|
H A D | wizard2.c | 61 p_ptr->update |= (PU_HP); in do_cmd_rerate()
|
H A D | cmd4.c | 40 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in do_cmd_redraw() 98 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in resize_map()
|
/dports/games/mangband/mangband-1.5.3/src/common/ |
H A D | defines.h | 535 #define PU_HP 0x00000010L /* Calculate chp and mhp */ macro
|
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | xtra2.c | 453 p_ptr->update |= (PU_BONUS | PU_HP); in set_adrenaline() 514 p_ptr->update |= (PU_BONUS | PU_HP); in set_biofeedback() 965 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA); in set_tim_manashield() 1107 p_ptr->update |= (PU_BONUS | PU_HP); in set_fury() 1155 p_ptr->update |= (PU_HP | PU_MANA); in set_tim_meditation() 1917 p_ptr->update |= (PU_BONUS | PU_HP); in set_hero() 1965 p_ptr->update |= (PU_BONUS | PU_HP); in set_shero() 2010 p_ptr->update |= (PU_BONUS | PU_HP); in set_berserk() 2058 p_ptr->update |= (PU_HP); in set_melee_sprint() 3014 p_ptr->update |= (PU_BONUS|PU_HP); in do_divine_hp() [all …]
|
H A D | bldg.c | 1937 p_ptr->update |= (PU_BONUS | PU_HP); in bldg_process_command() 1949 p_ptr->update |= (PU_MANA | PU_HP | PU_BONUS | PU_VIEW); in bldg_process_command()
|
H A D | skills.c | 765 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA);
|
H A D | lua_bind.c | 644 p_ptr->update |= PU_HP; in lua_recalc_char()
|
H A D | cmd3.c | 233 p_ptr->update |= (PU_MANA | PU_HP | PU_SANITY); 1242 p_ptr->update |= (PU_MANA | PU_HP | PU_SANITY);
|
H A D | cmd5.c | 1336 p_ptr->update |= (PU_MANA | PU_HP | PU_BONUS | PU_VIEW); in do_mimic_change()
|
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | xtra1.c | 2639 p_ptr->update |= (PU_HP); in calc_bonuses() 3167 if (p_ptr->update & PU_HP) in update_stuff() 3169 p_ptr->update &= ~(PU_HP); in update_stuff()
|
H A D | xtra2.c | 693 p_ptr->update |= (PU_HP); in set_hero() 748 p_ptr->update |= (PU_HP); in set_shero() 1831 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in check_experience() 1874 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); in check_experience() 2827 p_ptr->update |= (PU_BONUS | PU_HP); in player_death()
|
H A D | dungeon.c | 1992 p_ptr->update |= (PU_BONUS | PU_HP); in process_various()
|