Searched refs:PU_LEVELEND (Results 1 – 4 of 4) sorted by relevance
38 #define PU_LEVELEND 51 // end of static until level exited macro
946 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()1185 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()1228 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()1322 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()1347 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()1366 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()1377 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
4970 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in LoadTheGame()
3058 Z_FreeTags( PU_LEVELSTRUCT, PU_LEVELEND ); in EndGameStuff()