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Searched refs:PU_LEVELSTRUCT (Results 1 – 8 of 8) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dz_zone.h36 #define PU_LEVELSTRUCT 49 // start of static until level exited macro
H A Drt_main.c946 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
1185 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
1228 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
1322 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
1347 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
1366 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
1377 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
H A Drt_floor.c433 floor = W_CacheLumpNum(floornum,PU_LEVELSTRUCT, Cvt_patch_t, 1); in SetPlaneViewSize()
439 ceiling = W_CacheLumpNum(ceilingnum,PU_LEVELSTRUCT, Cvt_patch_t, 1); in SetPlaneViewSize()
H A Drt_stat.c353 temp = (respawn_t*)Z_LevelMalloc(sizeof(respawn_t),PU_LEVELSTRUCT,NULL); in RemoveStatic()
1022 temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in LoadStatics()
1203 {temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in SpawnStatic()
1376 {temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in SpawnInertStatic()
H A Drt_door.c266 temp = (animmaskedwallobj_t *)Z_LevelMalloc(sizeof(animmaskedwallobj_t),PU_LEVELSTRUCT,NULL); in SpawnAnimatedMaskedWall()
477 temp = (touchplatetype*)Z_LevelMalloc(sizeof(touchplatetype),PU_LEVELSTRUCT,NULL); in LoadTouchPlates()
622 temp = (touchplatetype*)Z_LevelMalloc(sizeof(touchplatetype),PU_LEVELSTRUCT,NULL); in Link_To_Touchplate()
648 temp = (touchplatetype*)Z_LevelMalloc(sizeof(touchplatetype),PU_LEVELSTRUCT,NULL); in ClockLink()
1190 doorobjlist[doornum]=(doorobj_t*)Z_LevelMalloc(sizeof(doorobj_t),PU_LEVELSTRUCT,NULL); in SpawnDoor()
2113 …maskobjlist[maskednum]=(maskedwallobj_t*)Z_LevelMalloc(sizeof(maskedwallobj_t),PU_LEVELSTRUCT,NULL… in SpawnMaskedWall()
3324 pwallobjlist[pwallnum]=(pwallobj_t*)Z_LevelMalloc(sizeof(pwallobj_t),PU_LEVELSTRUCT,NULL); in SpawnPushWall()
H A Drt_game.c4970 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in LoadTheGame()
H A Drt_menu.c3058 Z_FreeTags( PU_LEVELSTRUCT, PU_LEVELEND ); in EndGameStuff()
H A Drt_actor.c1271 temp = (objtype*)Z_LevelMalloc(sizeof(objtype),PU_LEVELSTRUCT,NULL); in GetNewActor()
4201 temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in TurnActorIntoSprite()