Searched refs:PU_LEVELSTRUCT (Results 1 – 8 of 8) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | z_zone.h | 36 #define PU_LEVELSTRUCT 49 // start of static until level exited macro
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H A D | rt_main.c | 946 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop() 1185 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop() 1228 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop() 1322 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop() 1347 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop() 1366 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop() 1377 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in GameLoop()
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H A D | rt_floor.c | 433 floor = W_CacheLumpNum(floornum,PU_LEVELSTRUCT, Cvt_patch_t, 1); in SetPlaneViewSize() 439 ceiling = W_CacheLumpNum(ceilingnum,PU_LEVELSTRUCT, Cvt_patch_t, 1); in SetPlaneViewSize()
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H A D | rt_stat.c | 353 temp = (respawn_t*)Z_LevelMalloc(sizeof(respawn_t),PU_LEVELSTRUCT,NULL); in RemoveStatic() 1022 temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in LoadStatics() 1203 {temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in SpawnStatic() 1376 {temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in SpawnInertStatic()
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H A D | rt_door.c | 266 temp = (animmaskedwallobj_t *)Z_LevelMalloc(sizeof(animmaskedwallobj_t),PU_LEVELSTRUCT,NULL); in SpawnAnimatedMaskedWall() 477 temp = (touchplatetype*)Z_LevelMalloc(sizeof(touchplatetype),PU_LEVELSTRUCT,NULL); in LoadTouchPlates() 622 temp = (touchplatetype*)Z_LevelMalloc(sizeof(touchplatetype),PU_LEVELSTRUCT,NULL); in Link_To_Touchplate() 648 temp = (touchplatetype*)Z_LevelMalloc(sizeof(touchplatetype),PU_LEVELSTRUCT,NULL); in ClockLink() 1190 doorobjlist[doornum]=(doorobj_t*)Z_LevelMalloc(sizeof(doorobj_t),PU_LEVELSTRUCT,NULL); in SpawnDoor() 2113 …maskobjlist[maskednum]=(maskedwallobj_t*)Z_LevelMalloc(sizeof(maskedwallobj_t),PU_LEVELSTRUCT,NULL… in SpawnMaskedWall() 3324 pwallobjlist[pwallnum]=(pwallobj_t*)Z_LevelMalloc(sizeof(pwallobj_t),PU_LEVELSTRUCT,NULL); in SpawnPushWall()
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H A D | rt_game.c | 4970 Z_FreeTags (PU_LEVELSTRUCT, PU_LEVELEND); // Free current level in LoadTheGame()
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H A D | rt_menu.c | 3058 Z_FreeTags( PU_LEVELSTRUCT, PU_LEVELEND ); in EndGameStuff()
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H A D | rt_actor.c | 1271 temp = (objtype*)Z_LevelMalloc(sizeof(objtype),PU_LEVELSTRUCT,NULL); in GetNewActor() 4201 temp = (statobj_t*)Z_LevelMalloc(sizeof(statobj_t),PU_LEVELSTRUCT,NULL); in TurnActorIntoSprite()
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