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Searched refs:PU_MONSTERS (Results 1 – 25 of 49) sorted by relevance

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/dports/games/angband/Angband-4.2.2/src/
H A Dlist-player-timed.h14 TMD(BLIND, PR_MAP, PU_UPDATE_VIEW | PU_MONSTERS)
29 TMD(SINVIS, PR_STATUS, PU_BONUS | PU_MONSTERS)
30 TMD(SINFRA, PR_STATUS, PU_BONUS | PU_MONSTERS)
H A Dproject-feat.c62 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_LIGHT_WEAK()
82 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_DARK_WEAK()
176 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_KILL_WALL()
193 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_KILL_DOOR()
266 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_MAKE_DOOR()
H A Dcave-map.c412 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in light_room()
479 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in wiz_light()
545 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in wiz_dark()
609 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in cave_illuminate()
H A Dcmd-misc.c64 player->upkeep->update |= (PU_MONSTERS); in do_cmd_wizard()
H A Dplayer-calcs.h42 #define PU_MONSTERS 0x00000040L /* Update monsters */ macro
H A Dplayer-calcs.c1554 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in calc_light()
2291 p->upkeep->update |= (PU_MONSTERS); in update_bonuses()
2296 p->upkeep->update |= (PU_MONSTERS); in update_bonuses()
2310 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in update_bonuses()
2518 p->upkeep->update &= ~(PU_MONSTERS); in update_stuff()
2522 if (p->upkeep->update & (PU_MONSTERS)) { in update_stuff()
2523 p->upkeep->update &= ~(PU_MONSTERS); in update_stuff()
H A Dcmd-cave.c201 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_open_aux()
220 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_open_aux()
366 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_close_aux()
487 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in twall()
1727 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_mon_command()
H A Dplayer-quest.c213 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in build_quest_stairs()
H A Dmon-move.c1182 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in monster_turn_can_move()
1191 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in monster_turn_can_move()
1256 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in monster_turn_can_move()
1947 player->upkeep->update |= PU_MONSTERS; in process_monsters()
H A Dui-command.c94 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_redraw()
H A Deffects.c1626 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_MAP_AREA()
3285 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_RUBBLE()
3298 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_GRANITE()
3404 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_DESTRUCTION()
3701 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_EARTHQUAKE()
/dports/games/zangband/zangband/src/
H A Deffects.c60 p_ptr->update |= (PU_VIEW | PU_MONSTERS | PU_TORCH); in set_blind()
429 p_ptr->update |= (PU_MONSTERS); in set_image()
922 p_ptr->update |= (PU_MONSTERS); in inc_wraith_form()
941 p_ptr->update |= (PU_MONSTERS); in inc_wraith_form()
1002 p_ptr->update |= (PU_MONSTERS); in inc_invuln()
1021 p_ptr->update |= (PU_MONSTERS); in inc_invuln()
1097 p_ptr->update |= (PU_MONSTERS); in set_tim_esp()
1177 p_ptr->update |= (PU_MONSTERS); in inc_tim_invis()
1236 p_ptr->update |= (PU_MONSTERS); in inc_tim_infra()
H A Dcave.c3115 p_ptr->update |= (PU_MONSTERS); in wiz_lite()
3156 p_ptr->update |= (PU_MONSTERS); in change_wiz_lite()
3213 p_ptr->update |= (PU_MONSTERS); in wiz_dark()
3237 p_ptr->update |= (PU_VIEW | PU_FLOW | PU_MONSTERS | PU_MON_LITE); in cave_set_feat()
3246 p_ptr->update |= (PU_VIEW | PU_FLOW | PU_MONSTERS | PU_MON_LITE); in cave_set_feat()
H A Dxtra1.c2054 p_ptr->update |= (PU_MONSTERS); in calc_torch()
2875 p_ptr->update |= (PU_MONSTERS); in calc_bonuses()
2881 p_ptr->update |= (PU_MONSTERS); in calc_bonuses()
3455 p_ptr->update &= ~(PU_MONSTERS); in update_stuff()
3459 if (p_ptr->update & (PU_MONSTERS)) in update_stuff()
3461 p_ptr->update &= ~(PU_MONSTERS); in update_stuff()
H A Dl-ui.pkg120 #define PU_MONSTERS 0x01000000L /* Update monsters */
H A Ddungeon.c980 p_ptr->update |= (PU_MONSTERS | PU_VIEW); in process_world()
1997 p_ptr->update |= (PU_MONSTERS); in process_command()
H A Dspells2.c2769 p_ptr->update |= PU_VIEW | PU_MONSTERS; in cave_temp_room_lite()
2831 p_ptr->update |= PU_VIEW | PU_MONSTERS; in cave_temp_room_unlite()
3496 p_ptr->update |= (PU_MONSTERS); in wall_stone()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dxtra1.c2109 p_ptr->update |= (PU_MONSTERS); in calc_torch()
3020 p_ptr->update |= (PU_MONSTERS); in calc_bonuses()
3026 p_ptr->update |= (PU_MONSTERS); in calc_bonuses()
3232 p_ptr->update &= ~(PU_MONSTERS); in update_stuff()
3237 if (p_ptr->update & PU_MONSTERS) in update_stuff()
3239 p_ptr->update &= ~(PU_MONSTERS); in update_stuff()
H A Dcmd3.c1692 p_ptr->update |= (PU_MONSTERS); in do_cmd_locate()
1764 p_ptr->update |= (PU_MONSTERS); in do_cmd_locate()
H A Dcmd2.c1249 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open_aux()
1357 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open_aux()
1599 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close_aux()
1615 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close_aux()
H A Dcave.c1617 spot_updates(Depth, y, x, (PU_VIEW | PU_LITE | PU_MONSTERS | PU_DISTANCE)); in cave_set_feat()
3763 p_ptr->update |= (PU_MONSTERS); in wiz_lite()
3813 p_ptr->update |= (PU_MONSTERS); in wiz_dark()
H A Dxtra2.c140 p_ptr->update |= (PU_MONSTERS); in set_blind()
422 p_ptr->update |= (PU_MONSTERS); in set_image()
904 p_ptr->update |= (PU_MONSTERS); in set_tim_invis()
959 p_ptr->update |= (PU_MONSTERS); in set_tim_infra()
2309 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS); in monster_death()
3212 p_ptr->update |= (PU_MONSTERS); in verify_panel()
/dports/games/mangband/mangband-1.5.3/src/common/
H A Ddefines.h546 #define PU_MONSTERS 0x01000000L /* Update monsters */ macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd2.c2075 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open()
2116 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open()
2152 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open()
2169 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open()
2212 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open()
2356 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close()
2388 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close()
3174 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS); in do_cmd_tunnel()
7210 p_ptr->update |= (PU_BONUS | PU_LITE | PU_VIEW | PU_MONSTERS);
7239 Players[Ind]->update |= (PU_BONUS | PU_LITE | PU_VIEW | PU_MONSTERS);
H A Dxtra2.c250 p_ptr->update |= (PU_MONSTERS); in set_tim_thunder()
564 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_tim_esp()
770 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_brand()
862 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_bow_brand()
918 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_mimic()
1319 p_ptr->update |= (PU_MONSTERS); in set_blind()
1615 p_ptr->update |= (PU_MONSTERS); in set_image()
2351 p_ptr->update |= (PU_MONSTERS); in set_tim_invis()
2400 p_ptr->update |= (PU_MONSTERS); in set_tim_infra()
9139 p_ptr->update |= (PU_MONSTERS);
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