/dports/games/angband/Angband-4.2.2/src/ |
H A D | list-player-timed.h | 14 TMD(BLIND, PR_MAP, PU_UPDATE_VIEW | PU_MONSTERS) 29 TMD(SINVIS, PR_STATUS, PU_BONUS | PU_MONSTERS) 30 TMD(SINFRA, PR_STATUS, PU_BONUS | PU_MONSTERS)
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H A D | project-feat.c | 62 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_LIGHT_WEAK() 82 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_DARK_WEAK() 176 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_KILL_WALL() 193 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_KILL_DOOR() 266 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in project_feature_handler_MAKE_DOOR()
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H A D | cave-map.c | 412 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in light_room() 479 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in wiz_light() 545 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in wiz_dark() 609 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in cave_illuminate()
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H A D | cmd-misc.c | 64 player->upkeep->update |= (PU_MONSTERS); in do_cmd_wizard()
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H A D | player-calcs.h | 42 #define PU_MONSTERS 0x00000040L /* Update monsters */ macro
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H A D | player-calcs.c | 1554 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in calc_light() 2291 p->upkeep->update |= (PU_MONSTERS); in update_bonuses() 2296 p->upkeep->update |= (PU_MONSTERS); in update_bonuses() 2310 p->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in update_bonuses() 2518 p->upkeep->update &= ~(PU_MONSTERS); in update_stuff() 2522 if (p->upkeep->update & (PU_MONSTERS)) { in update_stuff() 2523 p->upkeep->update &= ~(PU_MONSTERS); in update_stuff()
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H A D | cmd-cave.c | 201 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_open_aux() 220 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_open_aux() 366 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_close_aux() 487 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in twall() 1727 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_mon_command()
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H A D | player-quest.c | 213 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in build_quest_stairs()
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H A D | mon-move.c | 1182 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in monster_turn_can_move() 1191 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in monster_turn_can_move() 1256 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in monster_turn_can_move() 1947 player->upkeep->update |= PU_MONSTERS; in process_monsters()
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H A D | ui-command.c | 94 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in do_cmd_redraw()
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H A D | effects.c | 1626 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_MAP_AREA() 3285 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_RUBBLE() 3298 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_GRANITE() 3404 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_DESTRUCTION() 3701 player->upkeep->update |= (PU_UPDATE_VIEW | PU_MONSTERS); in effect_handler_EARTHQUAKE()
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/dports/games/zangband/zangband/src/ |
H A D | effects.c | 60 p_ptr->update |= (PU_VIEW | PU_MONSTERS | PU_TORCH); in set_blind() 429 p_ptr->update |= (PU_MONSTERS); in set_image() 922 p_ptr->update |= (PU_MONSTERS); in inc_wraith_form() 941 p_ptr->update |= (PU_MONSTERS); in inc_wraith_form() 1002 p_ptr->update |= (PU_MONSTERS); in inc_invuln() 1021 p_ptr->update |= (PU_MONSTERS); in inc_invuln() 1097 p_ptr->update |= (PU_MONSTERS); in set_tim_esp() 1177 p_ptr->update |= (PU_MONSTERS); in inc_tim_invis() 1236 p_ptr->update |= (PU_MONSTERS); in inc_tim_infra()
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H A D | cave.c | 3115 p_ptr->update |= (PU_MONSTERS); in wiz_lite() 3156 p_ptr->update |= (PU_MONSTERS); in change_wiz_lite() 3213 p_ptr->update |= (PU_MONSTERS); in wiz_dark() 3237 p_ptr->update |= (PU_VIEW | PU_FLOW | PU_MONSTERS | PU_MON_LITE); in cave_set_feat() 3246 p_ptr->update |= (PU_VIEW | PU_FLOW | PU_MONSTERS | PU_MON_LITE); in cave_set_feat()
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H A D | xtra1.c | 2054 p_ptr->update |= (PU_MONSTERS); in calc_torch() 2875 p_ptr->update |= (PU_MONSTERS); in calc_bonuses() 2881 p_ptr->update |= (PU_MONSTERS); in calc_bonuses() 3455 p_ptr->update &= ~(PU_MONSTERS); in update_stuff() 3459 if (p_ptr->update & (PU_MONSTERS)) in update_stuff() 3461 p_ptr->update &= ~(PU_MONSTERS); in update_stuff()
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H A D | l-ui.pkg | 120 #define PU_MONSTERS 0x01000000L /* Update monsters */
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H A D | dungeon.c | 980 p_ptr->update |= (PU_MONSTERS | PU_VIEW); in process_world() 1997 p_ptr->update |= (PU_MONSTERS); in process_command()
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H A D | spells2.c | 2769 p_ptr->update |= PU_VIEW | PU_MONSTERS; in cave_temp_room_lite() 2831 p_ptr->update |= PU_VIEW | PU_MONSTERS; in cave_temp_room_unlite() 3496 p_ptr->update |= (PU_MONSTERS); in wall_stone()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | xtra1.c | 2109 p_ptr->update |= (PU_MONSTERS); in calc_torch() 3020 p_ptr->update |= (PU_MONSTERS); in calc_bonuses() 3026 p_ptr->update |= (PU_MONSTERS); in calc_bonuses() 3232 p_ptr->update &= ~(PU_MONSTERS); in update_stuff() 3237 if (p_ptr->update & PU_MONSTERS) in update_stuff() 3239 p_ptr->update &= ~(PU_MONSTERS); in update_stuff()
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H A D | cmd3.c | 1692 p_ptr->update |= (PU_MONSTERS); in do_cmd_locate() 1764 p_ptr->update |= (PU_MONSTERS); in do_cmd_locate()
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H A D | cmd2.c | 1249 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open_aux() 1357 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open_aux() 1599 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close_aux() 1615 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close_aux()
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H A D | cave.c | 1617 spot_updates(Depth, y, x, (PU_VIEW | PU_LITE | PU_MONSTERS | PU_DISTANCE)); in cave_set_feat() 3763 p_ptr->update |= (PU_MONSTERS); in wiz_lite() 3813 p_ptr->update |= (PU_MONSTERS); in wiz_dark()
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H A D | xtra2.c | 140 p_ptr->update |= (PU_MONSTERS); in set_blind() 422 p_ptr->update |= (PU_MONSTERS); in set_image() 904 p_ptr->update |= (PU_MONSTERS); in set_tim_invis() 959 p_ptr->update |= (PU_MONSTERS); in set_tim_infra() 2309 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS); in monster_death() 3212 p_ptr->update |= (PU_MONSTERS); in verify_panel()
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/dports/games/mangband/mangband-1.5.3/src/common/ |
H A D | defines.h | 546 #define PU_MONSTERS 0x01000000L /* Update monsters */ macro
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd2.c | 2075 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open() 2116 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open() 2152 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open() 2169 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open() 2212 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_open() 2356 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close() 2388 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS); in do_cmd_close() 3174 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS); in do_cmd_tunnel() 7210 p_ptr->update |= (PU_BONUS | PU_LITE | PU_VIEW | PU_MONSTERS); 7239 Players[Ind]->update |= (PU_BONUS | PU_LITE | PU_VIEW | PU_MONSTERS);
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H A D | xtra2.c | 250 p_ptr->update |= (PU_MONSTERS); in set_tim_thunder() 564 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_tim_esp() 770 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_brand() 862 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_bow_brand() 918 p_ptr->update |= (PU_BONUS | PU_MONSTERS); in set_mimic() 1319 p_ptr->update |= (PU_MONSTERS); in set_blind() 1615 p_ptr->update |= (PU_MONSTERS); in set_image() 2351 p_ptr->update |= (PU_MONSTERS); in set_tim_invis() 2400 p_ptr->update |= (PU_MONSTERS); in set_tim_infra() 9139 p_ptr->update |= (PU_MONSTERS); [all …]
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