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Searched refs:P_ActMeleeAttack (Results 1 – 4 of 4) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dp_action.h118 void P_ActMeleeAttack(struct mobj_s *mo);
H A Df_finale.cc480 else if (caststate->action == P_ActMeleeAttack) in CastPerformAction()
H A Dp_action.cc2720 void P_ActMeleeAttack(mobj_t * object) in P_ActMeleeAttack() function
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc245 {"CLOSE_ATTACK", P_ActMeleeAttack, DDF_StateGetAttack},