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Searched refs:P_AdjustMobjFloorZ_FFloors (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h321 void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype);
H A Dp_mobj.c2123 void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype) in P_AdjustMobjFloorZ_FFloors() function
2253 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 1); in P_RingZMovement()
2323 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 0); in P_ZMovement()
2878 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 0); in P_PlayerZMovement()
3048 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 2); in P_SceneryZMovement()
6652 P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 2); in P_MaceRotate()
H A Dp_enemy.c12412 P_AdjustMobjFloorZ_FFloors(actor, actor->subsector->sector, 2); in A_ConnectToGround()