Searched refs:P_AdjustMobjFloorZ_FFloors (Results 1 – 3 of 3) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_local.h | 321 void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype);
|
H A D | p_mobj.c | 2123 void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype) in P_AdjustMobjFloorZ_FFloors() function 2253 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 1); in P_RingZMovement() 2323 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 0); in P_ZMovement() 2878 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 0); in P_PlayerZMovement() 3048 P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 2); in P_SceneryZMovement() 6652 P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 2); in P_MaceRotate()
|
H A D | p_enemy.c | 12412 P_AdjustMobjFloorZ_FFloors(actor, actor->subsector->sector, 2); in A_ConnectToGround()
|