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Searched refs:P_BOOK (Results 1 – 1 of 1) sorted by relevance

/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Du_init.c150 #define P_BOOK 7 macro
1136 case 1: Priest[P_BOOK].trotyp = SPE_FORCE_BOLT; break; in u_init()
1137 case 2: Priest[P_BOOK].trotyp = SPE_SLEEP; break; in u_init()
1138 case 3: Priest[P_BOOK].trotyp = SPE_RESIST_POISON; break; in u_init()
1139 case 4: Priest[P_BOOK].trotyp = SPE_RESIST_SLEEP; break; in u_init()
1140 case 5: Priest[P_BOOK].trotyp = SPE_DETECT_FOOD; break; in u_init()
1141 case 6: Priest[P_BOOK].trotyp = SPE_DETECT_MONSTERS; break; in u_init()
1142 case 7: Priest[P_BOOK].trotyp = SPE_LIGHT; break; in u_init()
1143 case 8: Priest[P_BOOK].trotyp = SPE_KNOCK; break; in u_init()
1144 case 9: Priest[P_BOOK].trotyp = SPE_WIZARD_LOCK; break; in u_init()
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