/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.h | 66 dbool P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.h | 63 boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.h | 69 dboolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_local.h | 470 bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm, bool actorsonly=fals… 471 bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, bool actorsonly=false); 472 inline bool P_CheckPosition(AActor *thing, const fixedvec3 &pos, bool actorsonly = false) 474 return P_CheckPosition(thing, pos.x, pos.y, actorsonly);
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H A D | p_things.cpp | 439 if (!P_CheckPosition (thing, thing->Pos())) in P_Thing_Raise() 481 bool check = P_CheckPosition (thing, thing->Pos()); in P_Thing_CanRaise()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/ |
H A D | p_map.h | 91 dd_bool P_CheckPosition(mobj_t *thing, coord_t const pos[3]);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_user.c | 714 if(P_CheckPosition(mobjitem, x, y)) in P_DropInventoryItem() 764 if(P_CheckPosition(ore, x, y)) in P_TossDegninOre() 820 if(P_CheckPosition(beacon, x, y)) in P_SpawnTeleportBeacon()
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H A D | p_local.h | 229 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
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H A D | p_map.c | 432 P_CheckPosition in P_CheckPosition() function 523 if (!P_CheckPosition (thing, x, y)) in P_TryMove() 680 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_user.c | 714 if(P_CheckPosition(mobjitem, x, y)) in P_DropInventoryItem() 764 if(P_CheckPosition(ore, x, y)) in P_TossDegninOre() 820 if(P_CheckPosition(beacon, x, y)) in P_SpawnTeleportBeacon()
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H A D | p_local.h | 229 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
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H A D | p_map.c | 432 P_CheckPosition in P_CheckPosition() function 523 if (!P_CheckPosition (thing, x, y)) in P_TryMove() 680 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticmisc.cpp | 111 if (!P_CheckPosition (mo, x, y)) in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_map.c | 465 if(P_CheckPosition(mobj, mobj->x, mobj->y)) in P_TestMobjLocation() 505 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y) in P_CheckPosition() function 760 if(!P_CheckPosition(thing, x, y)) in P_TryMove() 875 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
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H A D | p_local.h | 214 boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_map.c | 525 if (P_CheckPosition(mobj, mobj->x, mobj->y)) in P_TestMobjLocation() 565 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y) in P_CheckPosition() function 818 if (!P_CheckPosition(thing, x, y)) in P_TryMove() 936 P_CheckPosition(thing, thing->x, thing->y); in P_ThingHeightClip()
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H A D | p_local.h | 223 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_map.c | 502 if (P_CheckPosition(mobj, mobj->x, mobj->y)) in P_TestMobjLocation() 542 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y) in P_CheckPosition() function 795 if (!P_CheckPosition(thing, x, y)) in P_TryMove() 913 P_CheckPosition(thing, thing->x, thing->y); in P_ThingHeightClip()
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H A D | p_local.h | 222 boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_local.h | 225 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
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H A D | p_map.c | 402 P_CheckPosition in P_CheckPosition() function 490 if (!P_CheckPosition (thing, x, y)) in P_TryMove() 563 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_painelemental.cpp | 145 if (!P_CheckPosition (other, other->Pos())) in A_PainShootSkull()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_mobjlib.c | 490 P_CheckPosition(mo, mo->x, mo->y); in mobj_set() 560 P_CheckPosition(mo, mo->x, mo->y); in mobj_set() 574 P_CheckPosition(mo, mo->x, mo->y); in mobj_set()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_local.h | 231 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
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H A D | p_map.c | 488 P_CheckPosition in P_CheckPosition() function 576 if (!P_CheckPosition (thing, x, y)) in P_TryMove() 649 P_CheckPosition (thing, thing->x, thing->y); in P_ThingHeightClip()
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