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Searched refs:P_CheckSector (Results 1 – 18 of 18) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_floor.c133 flag = P_CheckSector(sector,crush); in T_MovePlane()
141 P_CheckSector(sector,crush); in T_MovePlane()
148 flag = P_CheckSector(sector,crush); in T_MovePlane()
159 P_CheckSector(sector, crush); in T_MovePlane()
184 flag = P_CheckSector(sector,crush); in T_MovePlane()
188 P_CheckSector(sector,crush); in T_MovePlane()
205 P_CheckSector(sector,crush); in T_MovePlane()
240 P_CheckSector(sector,crush); in T_MovePlane()
254 P_CheckSector(sector,crush); in T_MovePlane()
302 P_CheckSector(sector,crush); in T_MovePlane()
[all …]
H A Dp_local.h348 boolean P_CheckSector(sector_t *sector, boolean crunch);
H A Dp_map.c3268 boolean P_CheckSector(sector_t* sector, boolean crunch)
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_floor.c84 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
88 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
96 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
118 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
122 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
131 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
140 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
162 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
176 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
195 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
[all …]
H A Dp_map.h70 dbool P_CheckSector(sector_t *sector, dbool crunch);
H A Dp_map.c1968 dbool P_CheckSector(sector_t* sector,dbool crunch) in P_CheckSector() function
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_floor.c90 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
94 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
102 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
124 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
128 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
137 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
146 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
168 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
173 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
182 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
[all …]
H A Dp_map.h67 boolean P_CheckSector(sector_t *sector, boolean crunch);
H A Dp_map.c1968 boolean P_CheckSector(sector_t* sector,boolean crunch) in P_CheckSector() function
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_floor.c104 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
108 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
116 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
138 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
142 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
151 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
168 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
190 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
195 P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
204 flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk in T_MovePlane()
[all …]
H A Dp_map.h73 dboolean P_CheckSector(sector_t *sector, dboolean crunch);
H A Dp_map.c2031 dboolean P_CheckSector(sector_t* sector,dboolean crunch) in P_CheckSector() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_floor.c52 if (P_CheckSector(sector, crush)) in T_MovePlane()
55 P_CheckSector(sector, crush); in T_MovePlane()
63 if (P_CheckSector(sector, crush)) in T_MovePlane()
66 P_CheckSector(sector, crush); in T_MovePlane()
80 P_CheckSector(sector, crush); in T_MovePlane()
90 P_CheckSector(sector, crush); in T_MovePlane()
111 P_CheckSector(sector, crush); in T_MovePlane()
121 P_CheckSector(sector, crush); in T_MovePlane()
134 if (P_CheckSector(sector, crush)) in T_MovePlane()
137 P_CheckSector(sector, crush); in T_MovePlane()
[all …]
H A Dlua_maplib.c654 flag = P_CheckSector(sector, true); in sector_set()
658 P_CheckSector(sector, true); in sector_set()
668 flag = P_CheckSector(sector, true); in sector_set()
672 P_CheckSector(sector, true); in sector_set()
1845 flag = P_CheckSector(sector, true); in ffloor_set()
1849 P_CheckSector(sector, true); in ffloor_set()
1866 flag = P_CheckSector(sector, true); in ffloor_set()
1870 P_CheckSector(sector, true); in ffloor_set()
H A Dp_local.h420 boolean P_CheckSector(sector_t *sector, boolean crunch);
H A Dp_polyobj.c1578 P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); in T_MovePolyObj()
1590 P_CheckSector(child->lines[0]->backsector, (boolean)(child->damage)); in T_MovePolyObj()
H A Dp_map.c4264 boolean P_CheckSector(sector_t *sector, boolean crunch) in P_CheckSector() function
H A Dp_mobj.c4617 P_CheckSector(sector, true); in P_Boss4MoveCage()