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Searched refs:P_CheckSplash (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticartifacts.cpp55 P_CheckSplash(self, 128<<FRACBITS); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_thingstoblowup.cpp75 P_CheckSplash(self, 512<<FRACBITS); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_fatso.cpp145 P_CheckSplash(self, 128<<FRACBITS); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_local.h544 void P_CheckSplash(AActor *self, fixed_t distance);
H A Dp_enemy.cpp3191 P_CheckSplash(self, damage<<FRACBITS); in DEFINE_ACTION_FUNCTION()
H A Dp_mobj.cpp5535 void P_CheckSplash(AActor *self, fixed_t distance) in P_CheckSplash() function
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp825 P_CheckSplash(self, distance<<FRACBITS); in DEFINE_ACTION_FUNCTION_PARAMS()
867 P_CheckSplash(self, distance << FRACBITS); in DEFINE_ACTION_FUNCTION_PARAMS()