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Searched refs:P_CreateSecNodeList (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.h72 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
H A Dp_maputl.c314 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
H A Dp_map.c2176 void P_CreateSecNodeList(mobj_t* thing,fixed_t x,fixed_t y) in P_CreateSecNodeList() function
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.h69 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
H A Dp_maputl.c314 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
H A Dp_map.c2176 void P_CreateSecNodeList(mobj_t* thing,fixed_t x,fixed_t y) in P_CreateSecNodeList() function
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.h76 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
H A Dp_maputl.c317 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
H A Dp_map.c2293 void P_CreateSecNodeList(mobj_t* thing,fixed_t x,fixed_t y) in P_CreateSecNodeList() function
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_local.h292 void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
H A Dp_maputl.cpp605 P_CreateSecNodeList (this, x, y); in LinkToWorld()
H A Dp_map.cpp3241 void P_CreateSecNodeList (AActor *thing, fixed_t x, fixed_t y) in P_CreateSecNodeList() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_maputl.c808 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
882 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetUnderlayPosition()
H A Dp_local.h425 void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y);
H A Dp_map.c4813 void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y) in P_CreateSecNodeList() function
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_local.h577 void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
H A Dp_maputl.cpp374 P_CreateSecNodeList (this, X(), Y()); in LinkToWorld()
H A Dp_map.cpp5823 void P_CreateSecNodeList(AActor *thing, fixed_t x, fixed_t y) in P_CreateSecNodeList() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/
H A DTODO239 r766 | Revised P_CreateSecNodeList details.
584 r971 | Further improve the P_CreateSecNodeList global variable cleanups
/dports/games/prboom-plus/prboom-plus-2.5.1.3/
H A DTODO239 r766 | Revised P_CreateSecNodeList details.
584 r971 | Further improve the P_CreateSecNodeList global variable cleanups
/dports/games/prboom/prboom-2.5.0/
H A DTODO239 r766 | Revised P_CreateSecNodeList details.
584 r971 | Further improve the P_CreateSecNodeList global variable cleanups