/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.h | 72 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
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H A D | p_maputl.c | 314 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
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H A D | p_map.c | 2176 void P_CreateSecNodeList(mobj_t* thing,fixed_t x,fixed_t y) in P_CreateSecNodeList() function
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.h | 69 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
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H A D | p_maputl.c | 314 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
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H A D | p_map.c | 2176 void P_CreateSecNodeList(mobj_t* thing,fixed_t x,fixed_t y) in P_CreateSecNodeList() function
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.h | 76 void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
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H A D | p_maputl.c | 317 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition()
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H A D | p_map.c | 2293 void P_CreateSecNodeList(mobj_t* thing,fixed_t x,fixed_t y) in P_CreateSecNodeList() function
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_local.h | 292 void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
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H A D | p_maputl.cpp | 605 P_CreateSecNodeList (this, x, y); in LinkToWorld()
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H A D | p_map.cpp | 3241 void P_CreateSecNodeList (AActor *thing, fixed_t x, fixed_t y) in P_CreateSecNodeList() function
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_maputl.c | 808 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetThingPosition() 882 P_CreateSecNodeList(thing,thing->x,thing->y); in P_SetUnderlayPosition()
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H A D | p_local.h | 425 void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y);
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H A D | p_map.c | 4813 void P_CreateSecNodeList(mobj_t *thing, fixed_t x, fixed_t y) in P_CreateSecNodeList() function
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_local.h | 577 void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
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H A D | p_maputl.cpp | 374 P_CreateSecNodeList (this, X(), Y()); in LinkToWorld()
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H A D | p_map.cpp | 5823 void P_CreateSecNodeList(AActor *thing, fixed_t x, fixed_t y) in P_CreateSecNodeList() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/ |
H A D | TODO | 239 r766 | Revised P_CreateSecNodeList details. 584 r971 | Further improve the P_CreateSecNodeList global variable cleanups
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/ |
H A D | TODO | 239 r766 | Revised P_CreateSecNodeList details. 584 r971 | Further improve the P_CreateSecNodeList global variable cleanups
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/dports/games/prboom/prboom-2.5.0/ |
H A D | TODO | 239 r766 | Revised P_CreateSecNodeList details. 584 r971 | Further improve the P_CreateSecNodeList global variable cleanups
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