/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 193 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack() 532 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack() 558 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2() 643 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack() 891 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1() 995 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2() 1030 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3() 1087 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack() 1125 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HHeadAttack() 1299 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack() [all …]
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H A D | p_heretic.c | 591 P_DamageMobj(player->mo, NULL, NULL, 4); in P_HerePlayerInSpecialSector() 597 P_DamageMobj(player->mo, &LavaInflictor, NULL, 5); in P_HerePlayerInSpecialSector() 604 P_DamageMobj(player->mo, &LavaInflictor, NULL, 8); in P_HerePlayerInSpecialSector() 612 P_DamageMobj(player->mo, &LavaInflictor, NULL, 5); in P_HerePlayerInSpecialSector()
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 152 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION() 284 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION() 330 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION() 399 int newdam = P_DamageMobj (target, NULL, NULL, damage, NAME_Melee); in P_MinotaurSlam() 434 P_DamageMobj (self1, NULL, NULL, TELEFRAG_DAMAGE, NAME_None); in DEFINE_ACTION_FUNCTION() 551 P_DamageMobj (self1, NULL, NULL, TELEFRAG_DAMAGE, NAME_None); in DEFINE_ACTION_FUNCTION()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_map.c | 121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing() 214 P_DamageMobj(thing, tsthing, tsthing, 10001); in PIT_ThrustStompThing() 448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 464 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 466 P_DamageMobj(tmthing, thing, thing, damage >> 2); in PIT_CheckThing() 627 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 652 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse() 1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 2167 P_DamageMobj(thing, bombspot, bombsource, damage); in PIT_RadiusAttack() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_map.c | 121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing() 214 P_DamageMobj(thing, tsthing, tsthing, 10001); in PIT_ThrustStompThing() 448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 464 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 466 P_DamageMobj(tmthing, thing, thing, damage >> 2); in PIT_CheckThing() 627 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 652 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse() 1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 2167 P_DamageMobj(thing, bombspot, bombsource, damage); in PIT_RadiusAttack() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 113 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 206 P_DamageMobj (thing, tsthing, tsthing, 10001); in PIT_ThrustStompThing() 440 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 457 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 459 P_DamageMobj(tmthing, thing, thing, damage>>2); in PIT_CheckThing() 508 P_DamageMobj(thing, tmthing, tmthing->target, 9); in PIT_CheckThing() 512 P_DamageMobj(thing, tmthing, tmthing->target, 3); in PIT_CheckThing() 590 P_DamageMobj(thing, tmthing, tmthing->target, 10); in PIT_CheckThing() 1791 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 2151 P_DamageMobj(thing, bombspot, bombsource, damage); in PIT_RadiusAttack() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 857 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack() 1225 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack() 1253 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2() 1348 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack() 1619 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1() 1732 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2() 1769 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3() 1827 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack() 1868 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HeadAttack() 2056 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 881 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack() 1223 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack() 1249 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2() 1335 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack() 1609 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1() 1712 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2() 1747 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3() 1806 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack() 1843 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HeadAttack() 2019 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 870 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack() 1212 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack() 1238 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2() 1324 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack() 1598 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1() 1701 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2() 1736 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3() 1795 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack() 1832 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HeadAttack() 2008 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_archvile.cpp | 129 newdam = P_DamageMobj (target, self, self, dmg, dmgtype); in DEFINE_ACTION_FUNCTION_PARAMS() 132 newdam = P_DamageMobj (target, self, self, dmg, NAME_None); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_demon.cpp | 23 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
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H A D | a_bruiser.cpp | 13 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
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H A D | a_doomimp.cpp | 28 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
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H A D | a_cacodemon.cpp | 25 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
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H A D | a_painelemental.cpp | 139 P_DamageMobj (other, self, self, TELEFRAG_DAMAGE, NAME_None);// ^ in A_PainShootSkull() 148 P_DamageMobj (other, self, self, TELEFRAG_DAMAGE, NAME_None); in A_PainShootSkull()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_enemy.c | 770 P_DamageMobj(actor->target, actor, actor, HITDICE(3), false); in A_KnightAttack() 1040 P_DamageMobj(actor->target, actor, actor, HITDICE(2), false); in A_MummyAttack() 1060 P_DamageMobj(actor->target, actor, actor, HITDICE(2), false); in A_MummyAttack2() 1120 P_DamageMobj(actor->target, actor, actor, HITDICE(8), false); in A_Srcr1Attack() 1363 P_DamageMobj(actor->target, actor, actor, HITDICE(4), false); in A_MinotaurAtk1() 1455 P_DamageMobj(actor->target, actor, actor, HITDICE(5), false); in A_MinotaurAtk2() 1487 P_DamageMobj(actor->target, actor, actor, HITDICE(5), false); in A_MinotaurAtk3() 1617 P_DamageMobj(actor->target, actor, actor, HITDICE(3), false); in A_BeastAttack() 1655 P_DamageMobj(target, actor, actor, HITDICE(6), false); in A_HeadAttack() 1802 P_DamageMobj(actor->target, actor, actor, damage, false); in A_ClinkAttack() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_bexptr.c | 34 P_DamageMobj(actor, NULL, NULL, actor->health); in A_Die() 90 P_DamageMobj(actor->target, actor, actor, damage); in A_BetaSkullAttack() 132 P_DamageMobj(mo->target, mo, mo, mo->state->misc1) : (void) 0; in A_Scratch()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_spec.cpp | 1675 P_DamageMobj (player->mo, NULL, NULL, 999, MOD_UNKNOWN); in P_PlayerInSpecialSector() 1682 P_DamageMobj (player->mo, NULL, NULL, 10, MOD_SLIME); in P_PlayerInSpecialSector() 1689 P_DamageMobj (player->mo, NULL, NULL, 5, MOD_LAVA); in P_PlayerInSpecialSector() 1694 P_DamageMobj (player->mo, NULL, NULL, 4, MOD_SLIME); in P_PlayerInSpecialSector() 1705 P_DamageMobj (player->mo, NULL, NULL, 20, MOD_SLIME); in P_PlayerInSpecialSector() 1714 P_DamageMobj (player->mo, NULL, NULL, 20, MOD_UNKNOWN); in P_PlayerInSpecialSector() 1726 P_DamageMobj(player->mo, NULL, NULL, 5, MOD_LAVA); in P_PlayerInSpecialSector() 1732 P_DamageMobj(player->mo, NULL, NULL, 8, MOD_LAVA); in P_PlayerInSpecialSector() 1750 P_DamageMobj (player->mo, NULL, NULL, 5, MOD_LAVA); in P_PlayerInSpecialSector() 1755 P_DamageMobj (player->mo, NULL, NULL, 10, MOD_SLIME); in P_PlayerInSpecialSector() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_ironlich.cpp | 57 P_DamageMobj (target, NULL, this->target, 3, NAME_Melee); in IMPLEMENT_CLASS() 94 int newdam = P_DamageMobj (target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeweapons.cpp | 498 P_DamageMobj (self, self, NULL, 20, self->DamageType); in DEFINE_ACTION_FUNCTION() 924 P_DamageMobj (self, self, NULL, 1*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION() 965 P_DamageMobj (self, self, NULL, 2*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION() 986 P_DamageMobj (self, self, NULL, 3*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION() 1017 P_DamageMobj (self, self, NULL, 4*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION() 1053 P_DamageMobj (self, self, NULL, 5*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_inter.h | 48 void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_map.cpp | 204 P_DamageMobj(mo, parm.stompMobj, parm.stompMobj, 10000, true); in PIT_StompThing() 552 P_DamageMobj(thing, tmThing, tmThing, damage, false); in PIT_CheckThing() 579 P_DamageMobj(thing, tmThing, tmThing, in PIT_CheckThing() 582 P_DamageMobj(tmThing, thing, thing, in PIT_CheckThing() 722 P_DamageMobj(thing, tmThing, tmThing->target, 10, false); in PIT_CheckThing() 794 P_DamageMobj(thing, tmThing, tmThing->target, damage, false); in PIT_CheckThing() 823 P_DamageMobj(thing, tmThing, tmThing->target, damage, false); in PIT_CheckThing() 843 P_DamageMobj(thing, tmThing, tmThing->target, damage, false); in PIT_CheckThing() 2363 P_DamageMobj(thing, parm.bomb, parm.source, damage, false); in PIT_RadiusAttack() 2826 P_DamageMobj(thing, NULL, NULL, parm.crushDamage, false); in PIT_ChangeSector() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_inter.h | 52 void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_inter.h | 52 void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_map.c | 121 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 302 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing() 351 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 1056 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1241 P_DamageMobj (thing, bombspot, bombsource, bombdamage - dist); in PIT_RadiusAttack() 1347 P_DamageMobj(thing,NULL,NULL,10); in PIT_ChangeSector()
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