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Searched refs:P_DamageMobj (Results 1 – 25 of 237) sorted by relevance

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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c193 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack()
532 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack()
558 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2()
643 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack()
891 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1()
995 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2()
1030 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3()
1087 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack()
1125 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HHeadAttack()
1299 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack()
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H A Dp_heretic.c591 P_DamageMobj(player->mo, NULL, NULL, 4); in P_HerePlayerInSpecialSector()
597 P_DamageMobj(player->mo, &LavaInflictor, NULL, 5); in P_HerePlayerInSpecialSector()
604 P_DamageMobj(player->mo, &LavaInflictor, NULL, 8); in P_HerePlayerInSpecialSector()
612 P_DamageMobj(player->mo, &LavaInflictor, NULL, 5); in P_HerePlayerInSpecialSector()
/dports/games/zdoom/zdoom-2.8.1/src/g_raven/
H A Da_minotaur.cpp152 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
284 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
330 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
399 int newdam = P_DamageMobj (target, NULL, NULL, damage, NAME_Melee); in P_MinotaurSlam()
434 P_DamageMobj (self1, NULL, NULL, TELEFRAG_DAMAGE, NAME_None); in DEFINE_ACTION_FUNCTION()
551 P_DamageMobj (self1, NULL, NULL, TELEFRAG_DAMAGE, NAME_None); in DEFINE_ACTION_FUNCTION()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_map.c121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing()
214 P_DamageMobj(thing, tsthing, tsthing, 10001); in PIT_ThrustStompThing()
448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
464 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
466 P_DamageMobj(tmthing, thing, thing, damage >> 2); in PIT_CheckThing()
627 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
652 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse()
1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
2167 P_DamageMobj(thing, bombspot, bombsource, damage); in PIT_RadiusAttack()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_map.c121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing()
214 P_DamageMobj(thing, tsthing, tsthing, 10001); in PIT_ThrustStompThing()
448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
464 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
466 P_DamageMobj(tmthing, thing, thing, damage >> 2); in PIT_CheckThing()
627 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
652 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse()
1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
2167 P_DamageMobj(thing, bombspot, bombsource, damage); in PIT_RadiusAttack()
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/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c113 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
206 P_DamageMobj (thing, tsthing, tsthing, 10001); in PIT_ThrustStompThing()
440 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
457 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
459 P_DamageMobj(tmthing, thing, thing, damage>>2); in PIT_CheckThing()
508 P_DamageMobj(thing, tmthing, tmthing->target, 9); in PIT_CheckThing()
512 P_DamageMobj(thing, tmthing, tmthing->target, 3); in PIT_CheckThing()
590 P_DamageMobj(thing, tmthing, tmthing->target, 10); in PIT_CheckThing()
1791 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
2151 P_DamageMobj(thing, bombspot, bombsource, damage); in PIT_RadiusAttack()
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/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c857 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack()
1225 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack()
1253 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2()
1348 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack()
1619 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1()
1732 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2()
1769 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3()
1827 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack()
1868 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HeadAttack()
2056 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c881 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack()
1223 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack()
1249 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2()
1335 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack()
1609 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1()
1712 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2()
1747 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3()
1806 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack()
1843 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HeadAttack()
2019 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c870 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_KnightAttack()
1212 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack()
1238 P_DamageMobj(actor->target, actor, actor, HITDICE(2)); in A_MummyAttack2()
1324 P_DamageMobj(actor->target, actor, actor, HITDICE(8)); in A_Srcr1Attack()
1598 P_DamageMobj(actor->target, actor, actor, HITDICE(4)); in A_MinotaurAtk1()
1701 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk2()
1736 P_DamageMobj(actor->target, actor, actor, HITDICE(5)); in A_MinotaurAtk3()
1795 P_DamageMobj(actor->target, actor, actor, HITDICE(3)); in A_BeastAttack()
1832 P_DamageMobj(target, actor, actor, HITDICE(6)); in A_HeadAttack()
2008 P_DamageMobj(actor->target, actor, actor, damage); in A_ClinkAttack()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_archvile.cpp129 newdam = P_DamageMobj (target, self, self, dmg, dmgtype); in DEFINE_ACTION_FUNCTION_PARAMS()
132 newdam = P_DamageMobj (target, self, self, dmg, NAME_None); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_demon.cpp23 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
H A Da_bruiser.cpp13 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
H A Da_doomimp.cpp28 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
H A Da_cacodemon.cpp25 int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
H A Da_painelemental.cpp139 P_DamageMobj (other, self, self, TELEFRAG_DAMAGE, NAME_None);// ^ in A_PainShootSkull()
148 P_DamageMobj (other, self, self, TELEFRAG_DAMAGE, NAME_None); in A_PainShootSkull()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_enemy.c770 P_DamageMobj(actor->target, actor, actor, HITDICE(3), false); in A_KnightAttack()
1040 P_DamageMobj(actor->target, actor, actor, HITDICE(2), false); in A_MummyAttack()
1060 P_DamageMobj(actor->target, actor, actor, HITDICE(2), false); in A_MummyAttack2()
1120 P_DamageMobj(actor->target, actor, actor, HITDICE(8), false); in A_Srcr1Attack()
1363 P_DamageMobj(actor->target, actor, actor, HITDICE(4), false); in A_MinotaurAtk1()
1455 P_DamageMobj(actor->target, actor, actor, HITDICE(5), false); in A_MinotaurAtk2()
1487 P_DamageMobj(actor->target, actor, actor, HITDICE(5), false); in A_MinotaurAtk3()
1617 P_DamageMobj(actor->target, actor, actor, HITDICE(3), false); in A_BeastAttack()
1655 P_DamageMobj(target, actor, actor, HITDICE(6), false); in A_HeadAttack()
1802 P_DamageMobj(actor->target, actor, actor, damage, false); in A_ClinkAttack()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_bexptr.c34 P_DamageMobj(actor, NULL, NULL, actor->health); in A_Die()
90 P_DamageMobj(actor->target, actor, actor, damage); in A_BetaSkullAttack()
132 P_DamageMobj(mo->target, mo, mo, mo->state->misc1) : (void) 0; in A_Scratch()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_spec.cpp1675 P_DamageMobj (player->mo, NULL, NULL, 999, MOD_UNKNOWN); in P_PlayerInSpecialSector()
1682 P_DamageMobj (player->mo, NULL, NULL, 10, MOD_SLIME); in P_PlayerInSpecialSector()
1689 P_DamageMobj (player->mo, NULL, NULL, 5, MOD_LAVA); in P_PlayerInSpecialSector()
1694 P_DamageMobj (player->mo, NULL, NULL, 4, MOD_SLIME); in P_PlayerInSpecialSector()
1705 P_DamageMobj (player->mo, NULL, NULL, 20, MOD_SLIME); in P_PlayerInSpecialSector()
1714 P_DamageMobj (player->mo, NULL, NULL, 20, MOD_UNKNOWN); in P_PlayerInSpecialSector()
1726 P_DamageMobj(player->mo, NULL, NULL, 5, MOD_LAVA); in P_PlayerInSpecialSector()
1732 P_DamageMobj(player->mo, NULL, NULL, 8, MOD_LAVA); in P_PlayerInSpecialSector()
1750 P_DamageMobj (player->mo, NULL, NULL, 5, MOD_LAVA); in P_PlayerInSpecialSector()
1755 P_DamageMobj (player->mo, NULL, NULL, 10, MOD_SLIME); in P_PlayerInSpecialSector()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_ironlich.cpp57 P_DamageMobj (target, NULL, this->target, 3, NAME_Melee); in IMPLEMENT_CLASS()
94 int newdam = P_DamageMobj (target, self, self, damage, NAME_Melee); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeweapons.cpp498 P_DamageMobj (self, self, NULL, 20, self->DamageType); in DEFINE_ACTION_FUNCTION()
924 P_DamageMobj (self, self, NULL, 1*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION()
965 P_DamageMobj (self, self, NULL, 2*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION()
986 P_DamageMobj (self, self, NULL, 3*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION()
1017 P_DamageMobj (self, self, NULL, 4*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION()
1053 P_DamageMobj (self, self, NULL, 5*4, 0, DMG_NO_ARMOR); in DEFINE_ACTION_FUNCTION()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_inter.h48 void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp204 P_DamageMobj(mo, parm.stompMobj, parm.stompMobj, 10000, true); in PIT_StompThing()
552 P_DamageMobj(thing, tmThing, tmThing, damage, false); in PIT_CheckThing()
579 P_DamageMobj(thing, tmThing, tmThing, in PIT_CheckThing()
582 P_DamageMobj(tmThing, thing, thing, in PIT_CheckThing()
722 P_DamageMobj(thing, tmThing, tmThing->target, 10, false); in PIT_CheckThing()
794 P_DamageMobj(thing, tmThing, tmThing->target, damage, false); in PIT_CheckThing()
823 P_DamageMobj(thing, tmThing, tmThing->target, damage, false); in PIT_CheckThing()
843 P_DamageMobj(thing, tmThing, tmThing->target, damage, false); in PIT_CheckThing()
2363 P_DamageMobj(thing, parm.bomb, parm.source, damage, false); in PIT_RadiusAttack()
2826 P_DamageMobj(thing, NULL, NULL, parm.crushDamage, false); in PIT_ChangeSector()
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/dports/games/prboom/prboom-2.5.0/src/
H A Dp_inter.h52 void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_inter.h52 void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_map.c121 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
302 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing()
351 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
1056 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1241 P_DamageMobj (thing, bombspot, bombsource, bombdamage - dist); in PIT_RadiusAttack()
1347 P_DamageMobj(thing,NULL,NULL,10); in PIT_ChangeSector()

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