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Searched refs:P_ExecuteSpecial (Results 1 – 18 of 18) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_lnspec.h209 int P_ExecuteSpecial(int num,
H A Dp_acs.cpp6325 P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide, in RunScript()
6331 P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide, in RunScript()
6338 P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide, in RunScript()
6346 P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide, in RunScript()
6355 P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide, in RunScript()
6376 P_ExecuteSpecial(temp, activationline, activator, backSide, in RunScript()
6383 P_ExecuteSpecial(temp, activationline, activator, backSide, in RunScript()
6391 P_ExecuteSpecial(temp, activationline, activator, backSide, in RunScript()
6400 P_ExecuteSpecial(temp, activationline, activator, backSide, in RunScript()
6410 P_ExecuteSpecial(temp, activationline, activator, backSide, in RunScript()
[all …]
H A Dp_spec.cpp212 buttonSuccess = P_ExecuteSpecial(line->special, in P_ActivateLine()
408 buttonSuccess = P_ExecuteSpecial(line->special, in P_PredictLine()
H A Dp_enemy.cpp2334 P_ExecuteSpecial(spec->special, NULL, actor, false, spec->args[0], in A_DoChase()
3249 P_ExecuteSpecial(sa->Action, NULL, self, false, in DEFINE_ACTION_FUNCTION()
H A Dp_conversation.cpp1303 takestuff |= !!P_ExecuteSpecial(reply->ActionSpecial, NULL, player->mo, false, in HandleReply()
H A Dd_net.cpp2520 P_ExecuteSpecial(snum, NULL, players[player].mo, false, arg[0], arg[1], arg[2], arg[3], arg[4]); in Net_DoCommand()
H A Dp_lnspec.cpp3562 int P_ExecuteSpecial(int num, in P_ExecuteSpecial() function
H A Dp_map.cpp6005 res = !!P_ExecuteSpecial(thing->special, NULL, in P_ActivateThingSpecial()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_teleportother.cpp137 P_ExecuteSpecial(target->special, NULL, level.flags & LEVEL_ACTOWNSPECIAL in DoSpecialDamage()
H A Da_hexenspecialdecs.cpp339 P_ExecuteSpecial(self->special, NULL, NULL, false, self->args[0], in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_sectoraction.cpp125 bool res = !!P_ExecuteSpecial(special, NULL, triggerer, false, args[0], args[1], in CheckTrigger()
H A Da_action.cpp195 P_ExecuteSpecial(self->special, NULL, self, false, self->args[0], in DEFINE_ACTION_FUNCTION()
H A Da_movingcamera.cpp352 P_ExecuteSpecial(spec->special, NULL, NULL, false, spec->args[0], in NewNode()
H A Da_pickups.cpp1066 P_ExecuteSpecial(special, NULL, toucher, false, in DoPickupSpecial()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp890 bool res = !!P_ExecuteSpecial(special, NULL, self, false, arg1, arg2, arg3, arg4, arg5); in DEFINE_ACTION_FUNCTION_PARAMS()
4644 res = !!P_ExecuteSpecial(junk.special, NULL, self, false, junk.args[0], in DEFINE_ACTION_FUNCTION_PARAMS()
4849 …bool res = !!P_ExecuteSpecial(ACS_ExecuteWithResult, NULL, self, false, -scriptname, arg1, arg2, a… in DEFINE_ACTION_FUNCTION_PARAMS()
4864 …bool res = !!P_ExecuteSpecial(ACS_Execute, NULL, self, false, -scriptname, mapnum, arg1, arg2, arg… in DEFINE_ACTION_FUNCTION_PARAMS()
4879 …bool res = !!P_ExecuteSpecial(ACS_ExecuteAlways, NULL, self, false, -scriptname, mapnum, arg1, arg… in DEFINE_ACTION_FUNCTION_PARAMS()
4894 …bool res = !!P_ExecuteSpecial(ACS_LockedExecute, NULL, self, false, -scriptname, mapnum, arg1, arg… in DEFINE_ACTION_FUNCTION_PARAMS()
4909 …bool res = !!P_ExecuteSpecial(ACS_LockedExecuteDoor, NULL, self, false, -scriptname, mapnum, arg1,… in DEFINE_ACTION_FUNCTION_PARAMS()
4921 bool res = !!P_ExecuteSpecial(ACS_Suspend, NULL, self, false, -scriptname, mapnum, 0, 0, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
4933 bool res = !!P_ExecuteSpecial(ACS_Terminate, NULL, self, false, -scriptname, mapnum, 0, 0, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Dolddecorations.cpp81 INTBOOL success = P_ExecuteSpecial(special, NULL, toucher, false, in TryPickup()
H A Dthingdef_expression.cpp2616 ret.Int = P_ExecuteSpecial(special, NULL, self, false, v[0], v[1], v[2], v[3], v[4]); in EvalExpression()
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_func.cpp2250 P_ExecuteSpecial(line.special, NULL, Script->trigger, false, in SF_LineTrigger()
4085 P_ExecuteSpecial(spc, NULL,Script->trigger,false, args[0],args[1],args[2],args[3],args[4]); in SF_Ls()
4413 …t_return.value.i = P_ExecuteSpecial(spec->number, NULL,Script->trigger,false, args[0],args[1],args… in RunLineSpecial()