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Searched refs:P_FireWeapon (Results 1 – 25 of 28) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_pspr.h58 void P_FireWeapon(struct player_s *player);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_pspr.h49 void P_FireWeapon(struct player_s *player);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_pspr.h51 void P_FireWeapon(struct player_s *player);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_pspr.h57 void P_FireWeapon(struct player_s *player);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_pspr.h88 void P_FireWeapon (player_t *player);
H A Dp_pspr.cpp261 void P_FireWeapon (player_t *player, FState *state) in P_FireWeapon() function
603 P_FireWeapon (player, NULL); in P_CheckWeaponFire()
721 P_FireWeapon (player, state); in A_ReFire()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_pspr.c237 void P_FireWeapon (player_t* player) in P_FireWeapon() function
313 P_FireWeapon (player); in A_WeaponReady()
346 P_FireWeapon (player); in A_ReFire()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.c291 static void P_FireWeapon(player_t *player) in P_FireWeapon() function
354 P_FireWeapon(player); in A_WeaponReady()
387 P_FireWeapon(player); in A_ReFire()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.c274 static void P_FireWeapon(player_t *player) in P_FireWeapon() function
335 P_FireWeapon(player); in A_WeaponReady()
366 P_FireWeapon(player); in A_ReFire()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_pspr.c321 void P_FireWeapon (player_t* player) in P_FireWeapon() function
420 P_FireWeapon (player); in A_WeaponReady()
477 P_FireWeapon (player); in A_ReFire()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c174 void P_FireWeapon(player_t *player) in P_FireWeapon() function
242 P_FireWeapon(player); in A_WeaponReady()
267 P_FireWeapon(player); in A_ReFire()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_pspr.c297 void P_FireWeapon (player_t* player) in P_FireWeapon() function
375 P_FireWeapon (player); in A_WeaponReady()
410 P_FireWeapon (player); in A_ReFire()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_pspr.c211 void P_FireWeapon (player_t* player) in P_FireWeapon() function
289 P_FireWeapon (player); in A_WeaponReady()
322 P_FireWeapon (player); in A_ReFire()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_pspr.c211 void P_FireWeapon (player_t* player) in P_FireWeapon() function
289 P_FireWeapon (player); in A_WeaponReady()
322 P_FireWeapon (player); in A_ReFire()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_pspr.cpp406 void P_FireWeapon (player_t *player) in P_FireWeapon() function
487 P_FireWeapon (player); in A_WeaponReady()
515 P_FireWeapon (player); in A_ReFire()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c181 void P_FireWeapon(player_t *player) in P_FireWeapon() function
247 P_FireWeapon(player); in A_WeaponReady()
272 P_FireWeapon(player); in A_ReFire()
/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c533 void P_FireWeapon(player_t *player) in P_FireWeapon() function
632 P_FireWeapon(player); in A_WeaponReady()
708 P_FireWeapon(player); in A_ReFire()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_pspr.c535 void P_FireWeapon(player_t * player) in P_FireWeapon() function
631 P_FireWeapon(player); in A_WeaponReady()
704 P_FireWeapon(player); in A_ReFire()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_pspr.c535 void P_FireWeapon(player_t * player) in P_FireWeapon() function
631 P_FireWeapon(player); in A_WeaponReady()
704 P_FireWeapon(player); in A_ReFire()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c163 void P_FireWeapon(player_t *player) in P_FireWeapon() function
257 P_FireWeapon(player); in A_WeaponReady()
320 P_FireWeapon(player); in A_ReFire()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_pspr.c438 void P_FireWeapon(player_t *player) in P_FireWeapon() function
507 P_FireWeapon(player); in A_WeaponReady()
539 P_FireWeapon(player); in A_ReFire()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_pspr.c448 void P_FireWeapon(player_t * player) in P_FireWeapon() function
518 P_FireWeapon(player); in A_WeaponReady()
550 P_FireWeapon(player); in A_ReFire()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_pspr.c448 void P_FireWeapon(player_t * player) in P_FireWeapon() function
518 P_FireWeapon(player); in A_WeaponReady()
550 P_FireWeapon(player); in A_ReFire()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_pspr.c436 void P_FireWeapon(player_t *plr) in P_FireWeapon() function
519 P_FireWeapon(plr); in A_WeaponReady()
551 P_FireWeapon(plr); in A_ReFire()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_pspr.c382 static void P_FireWeapon(player_t *player) in P_FireWeapon() function
468 P_FireWeapon(player); in A_WeaponReady()
502 P_FireWeapon(player); in A_ReFire()

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