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Searched refs:P_GetFFloorBottomZAt (Results 1 – 11 of 11) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_sight.c316 bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy); in P_CrossSubsector()
332 bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy); in P_CrossSubsector()
462 bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y); in P_CheckSight()
463 bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y); in P_CheckSight()
H A Dr_segs.c768 left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz; in R_RenderThickSideRange()
846 right_bottom = P_GetFFloorBottomZAt(pfloor, ds->rightpos.x, ds->rightpos.y) - viewz; in R_RenderThickSideRange()
2216 ||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldhigh + viewz in R_StoreWallRange()
2427 leftheight = P_GetFFloorBottomZAt(light->caster, segleft.x, segleft.y); in R_StoreWallRange()
2428 rightheight = P_GetFFloorBottomZAt(light->caster, segright.x, segright.y); in R_StoreWallRange()
2521 roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz; in R_StoreWallRange()
2522 roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz; in R_StoreWallRange()
2523 planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy); in R_StoreWallRange()
2578 roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz; in R_StoreWallRange()
2579 roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz; in R_StoreWallRange()
[all …]
H A Dp_slopes.h76 fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y);
H A Dr_bsp.c933 heightcheck = P_GetFFloorBottomZAt(rover, viewx, viewy); in R_Subsector()
935 planecenterz = P_GetFFloorBottomZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y); in R_Subsector()
1154 heighttest = P_GetFFloorBottomZAt(rover, sector->soundorg.x, sector->soundorg.y); in R_Prep3DFloors()
1196 heighttest = P_GetFFloorBottomZAt(best, sector->soundorg.x, sector->soundorg.y); in R_Prep3DFloors()
H A Dp_map.c3245 bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); in P_IsClimbingValid()
3361 bottomheight = P_GetFFloorBottomZAt(rover, slidemo->x, slidemo->y); in PTR_GlideClimbTraverse()
3610 bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); in P_CheckLavaWall()
5000 bottomheight = P_GetFFloorBottomZAt(rover, x, y); in P_FloorzAtPos()
5044 bottomheight = P_GetFFloorBottomZAt(rover, x, y); in P_CeilingzAtPos()
H A Dr_things.c1157 …z = isflipped ? P_GetFFloorBottomZAt(rover, thing->x, thing->y) : P_GetFFloorTopZAt(rover, thing->… in R_GetShadowZ()
2626 botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy);
2627 botplanecameraz = P_GetFFloorBottomZAt(r2->ffloor, viewx, viewy);
H A Dp_slopes.c714 fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) in P_GetFFloorBottomZAt() function
H A Dp_user.c2273 bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); in P_InSpaceSector()
2527 bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); in P_InQuicksand()
2869 bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); in P_CheckQuicksand()
3225 bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); in P_DoClimbing()
3266 bottomheight2 = P_GetFFloorBottomZAt(roverbelow, player->mo->x, player->mo->y); in P_DoClimbing()
3365 bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); in P_DoClimbing()
3779 bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); in P_DoTeeter()
10647 bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); in P_CalcPostImg()
10680 bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); in P_CalcPostImg()
H A Dp_mobj.c932 bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); in P_InsideANonSolidFFloor()
3192 …fixed_t surfaceheight = flip ? P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y) : P_GetFF… in P_CanRunOnWater()
3238 bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); in P_MobjCheckWater()
3486 bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); in P_SceneryCheckWater()
3536 if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y)) in P_CameraCheckHeat()
3567 if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y)) in P_CameraCheckWater()
H A Dp_spec.c5952 bottom = P_GetFFloorBottomZAt(fflr, sector->soundorg.x, sector->soundorg.y); in T_LaserFlash()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c939 temp = P_GetFFloorBottomZAt(list[i].caster, v1x, v1y); in HWR_SplitWall()
941 temp = P_GetFFloorBottomZAt(list[i].caster, v2x, v2y); in HWR_SplitWall()
1661 l = P_GetFFloorBottomZAt(rover, v1x, v1y); in HWR_ProcessSeg()
1662 lS = P_GetFFloorBottomZAt(rover, v2x, v2y); in HWR_ProcessSeg()
1806 l = P_GetFFloorBottomZAt(rover, v1x, v1y); in HWR_ProcessSeg()
1807 lS = P_GetFFloorBottomZAt(rover, v2x, v2y); in HWR_ProcessSeg()
3111 cullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy); in HWR_Subsector()
3112 …centerHeight = P_GetFFloorBottomZAt(rover, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y); in HWR_Subsector()