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Searched refs:P_GetFOFTopZ (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_maputl.c606 topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef); in P_LineOpening()
648 topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef); in P_LineOpening()
H A Dp_local.h306 #define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(mobj, sectors + fof->secnum, sec… macro
H A Dp_user.c2644 topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); in P_CheckBustableBlocks()
2758 topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); in P_CheckBouncySectors()
2769 if (oldz < P_GetFOFTopZ(player->mo, node->m_sector, rover, oldx, oldy, NULL) in P_CheckBouncySectors()
H A Dp_mobj.c1698 topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); in P_PushableCheckBustables()
2139 topheight = P_GetFOFTopZ(mo, sector, rover, mo->x, mo->y, NULL); in P_AdjustMobjFloorZ_FFloors()
4071 topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); in P_KillRingsInLava()
H A Dp_map.c2071 topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL); in P_CheckPosition()