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Searched refs:P_GetFloorZ (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_maputl.c472 frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef); in P_LineOpening()
473 backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef); in P_LineOpening()
841 tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL); in P_SetThingPosition()
H A Dp_local.h304 #define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, f… macro
H A Dp_map.c2050 …tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->fl… in P_CheckPosition()
H A Dp_user.c2891 …fixed_t floorheight = P_GetFloorZ(player->mo, player->mo->subsector->sector, player->mo->x, player… in P_CheckQuicksand()
H A Dp_enemy.c6832 …players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo… in A_MixUp()