Searched refs:P_GetFloorZ (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_maputl.c | 472 frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef); in P_LineOpening() 473 backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef); in P_LineOpening() 841 tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL); in P_SetThingPosition()
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H A D | p_local.h | 304 #define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, f… macro
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H A D | p_map.c | 2050 …tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->fl… in P_CheckPosition()
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H A D | p_user.c | 2891 …fixed_t floorheight = P_GetFloorZ(player->mo, player->mo->subsector->sector, player->mo->x, player… in P_CheckQuicksand()
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H A D | p_enemy.c | 6832 …players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo… in A_MixUp()
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