Searched refs:P_GetPlayerHeight (Results 1 – 7 of 7) sorted by relevance
2083 zheight = player->mo->z - FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT); in P_SpawnThokMobj()2144 zheight = player->mo->z - FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT); in P_SpawnSpinMobj()2813 if (newmom > P_GetPlayerHeight(player)/2) in P_CheckBouncySectors()2814 newmom = P_GetPlayerHeight(player)/2; in P_CheckBouncySectors()2815 else if (newmom < -P_GetPlayerHeight(player)/2) in P_CheckBouncySectors()2816 newmom = -P_GetPlayerHeight(player)/2; in P_CheckBouncySectors()3170 sign->z += P_GetPlayerHeight(player)+FixedMul(16*FRACUNIT, player->mo->scale); in P_DoPlayerHeadSigns()5339 player->mo->height = P_GetPlayerHeight(player); in P_DoJumpStuff()8669 player->mo->height = P_GetPlayerHeight(player); in P_MovePlayer()8837 player->mo->height = P_GetPlayerHeight(player); in P_DoRopeHang()[all …]
61 #define P_GetPlayerHeight(player) FixedMul(player->height, player->mo->scale) macro
4989 player->mo->z = resulthigh.z - P_GetPlayerHeight(player); in P_ProcessSpecialSector()4996 player->mo->z = resultlow.z - P_GetPlayerHeight(player); in P_ProcessSpecialSector()5008 player->mo->z = resultlow.z - P_GetPlayerHeight(player); in P_ProcessSpecialSector()5016 player->mo->z = resulthigh.z - P_GetPlayerHeight(player); in P_ProcessSpecialSector()
2728 && tmceilingz - tmfloorz < P_GetPlayerHeight(thing->player) in P_TryMove()3338 && openrange < P_GetPlayerHeight(slidemo->player) in PTR_LineIsBlocking()
1102 lua_pushfixed(L, P_GetPlayerHeight(player)); in lib_pGetPlayerHeight()
3220 …fixed_t height = (p ? P_GetPlayerHeight(p) : mobj->height); // for players, calculation height doe… in P_MobjCheckWater()6730 …thing->z = thing->target->z + (thing->target->height - thing->height + FixedDiv(P_GetPlayerHeight(… in P_ShieldLook()6732 …thing->z = thing->target->z - (FixedDiv(P_GetPlayerHeight(thing->target->player) - thing->target->… in P_ShieldLook()11416 mobj->height = P_GetPlayerHeight(p); in P_SpawnPlayer()
7564 height = P_GetPlayerHeight(actor->target->player) >> 1; in A_Boss2PogoTarget()