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Searched refs:P_GetScriptGoing (Results 1 – 2 of 2) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_acs.cpp55 static bool P_GetScriptGoing (AActor *who, line_t *where, int num, int *code,
850 P_GetScriptGoing (activator, NULL, ptr->Number, in StartTypedScripts()
3118 static bool P_GetScriptGoing (AActor *who, line_t *where, int num, int *code, in P_GetScriptGoing() function
3203P_GetScriptGoing (gomo, NULL, def->script, scriptdata, 0, def->arg0, def->arg1, def->arg2, def->ty… in P_DoDeferedScripts()
3260 return P_GetScriptGoing (who, where, script, in P_StartScript()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_acs.cpp169 static DLevelScript *P_GetScriptGoing (AActor *who, line_t *where, int num, const ScriptPtr *code, …
2832 DLevelScript *runningScript = P_GetScriptGoing (activator, NULL, ptr->Number, in StartTypedScripts()
9576 static DLevelScript *P_GetScriptGoing (AActor *who, line_t *where, int num, const ScriptPtr *code, … in P_GetScriptGoing() function
9670 P_GetScriptGoing ((unsigned)def->playernum < MAXPLAYERS && in P_DoDeferedScripts()
9757 DLevelScript *runningScript = P_GetScriptGoing (who, where, script, in EXTERN_CVAR()