Searched refs:P_GetSpecialBottomZ (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.c | 4044 && mo->z >= P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))) in P_IsFlagAtBase() 4089 …bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sec… in P_PlayerTouchingSectorSpecial() 4189 bottom = P_GetSpecialBottomZ(mo, sector, targetsec); in P_ThingIsOnThe3DFloor() 5072 bottomheight = P_GetSpecialBottomZ(mo, sectors + rover->secnum, sector); in P_ThingOnSpecial3DFloor() 5120 bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector); in P_PlayerOnSpecial3DFloor() 5291 f_affectpoint = P_GetSpecialBottomZ(player->mo, sector, sector); in P_RunSpecialSectorCheck() 5969 bottom = P_GetSpecialBottomZ(thing, sourcesec, sector); in T_LaserFlash() 7285 height = P_GetSpecialBottomZ(thing, sec, psec); in T_Scroll() 7307 height = P_GetSpecialBottomZ(thing, sec, sec); in T_Scroll() 8704 bottom = P_GetSpecialBottomZ(thing, referrer, sec); in T_Pusher() [all …]
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H A D | p_local.h | 308 #define P_GetSpecialBottomZ(mobj, src, bound) P_MobjFloorZ(mobj, src, bound, mobj->x, mobj->y, NULL… macro
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H A D | p_floor.c | 1355 if (mo->z <= P_GetSpecialBottomZ(mo, sec, sec)) in P_IsObjectOnRealGround() 1464 bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec); in T_EachTimeThinker()
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H A D | p_user.c | 1771 if (mo->z+mo->height == P_GetSpecialBottomZ(mo, sectors + rover->secnum, sec)) in P_IsObjectOnGroundIn() 1780 if (mo->z <= P_GetSpecialBottomZ(mo, sec, sec)) in P_IsObjectOnGroundIn()
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H A D | p_mobj.c | 3764 … if (P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector) != mobj->z + mobj->height) in P_CheckCrumblingPlatforms()
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