Searched refs:P_InternalFlickySpawn (Results 1 – 3 of 3) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_local.h | 373 mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz, boolean lookforpl…
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H A D | p_enemy.c | 11569 mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz, boolean lookforpl… in P_InternalFlickySpawn() function 11640 P_InternalFlickySpawn(actor, locvar1, ((locvar2) ? locvar2 : 8*FRACUNIT), true, moveforward); in A_FlickySpawn() 11703 mobj_t *flicky = P_InternalFlickySpawn(actor, locvar1, 1, false, 0); in A_FlickyCenter()
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H A D | p_mobj.c | 8165 flicky = P_InternalFlickySpawn(mo2, 0, 8*FRACUNIT, false, -1); in P_MobjDeadThink()
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