Searched refs:P_IsPlayerTotallyFrozen (Results 1 – 3 of 3) sorted by relevance
539 bool P_IsPlayerTotallyFrozen(const player_t *player);
2284 bool totallyfrozen = P_IsPlayerTotallyFrozen(player); in P_PlayerThink()3214 bool P_IsPlayerTotallyFrozen(const player_t *player) in P_IsPlayerTotallyFrozen() function
2528 !P_IsPlayerTotallyFrozen(&players[player])) in Net_DoCommand()