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Searched refs:P_IsPlayerTotallyFrozen (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_player.h539 bool P_IsPlayerTotallyFrozen(const player_t *player);
H A Dp_user.cpp2284 bool totallyfrozen = P_IsPlayerTotallyFrozen(player); in P_PlayerThink()
3214 bool P_IsPlayerTotallyFrozen(const player_t *player) in P_IsPlayerTotallyFrozen() function
H A Dd_net.cpp2528 !P_IsPlayerTotallyFrozen(&players[player])) in Net_DoCommand()