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Searched refs:P_MaceRotate (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h345 void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot);
H A Dlua_baselib.c966 P_MaceRotate(center, baserot, baseprevrot); in lib_pMaceRotate()
H A Dp_mobj.c6464 void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot) in P_MaceRotate() function
7123 P_MaceRotate(mobj, mobj->movedir, oldmovedir); in P_MaceSceneryThink()