Searched refs:P_MobjWasRemoved (Results 1 – 18 of 18) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_blockmaplib.c | 70 if (P_MobjWasRemoved(thing) // func just popped our thing, cannot continue. in lib_searchBlockmap_Objects() 71 || (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue. in lib_searchBlockmap_Objects() 74 return (P_MobjWasRemoved(thing)) ? 2 : 1; in lib_searchBlockmap_Objects() 129 if (P_MobjWasRemoved(thing)) in lib_searchBlockmap_Lines() 166 if (P_MobjWasRemoved(thing)) in lib_searchBlockmap_Lines() 212 if (P_MobjWasRemoved(thing)) in lib_searchBlockmap_PolyObjs() 302 if (P_MobjWasRemoved(mobj)){ // ...unless the original object was removed in lib_searchBlockmap()
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H A D | p_tick.c | 663 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_Ticker() 686 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_Ticker() 789 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_PreTicker() 810 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_PreTicker()
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H A D | p_mobj.c | 465 if (P_MobjWasRemoved(mobj)) in P_SetPlayerMobjState() 586 if (P_MobjWasRemoved(mobj)) in P_SetMobjState() 1849 if (P_MobjWasRemoved(mo)) in P_XYMovement() 3897 if (P_MobjWasRemoved(mobj)) in P_PlayerMobjThinker() 3918 if (P_MobjWasRemoved(mobj)) in P_PlayerMobjThinker() 4090 if (P_MobjWasRemoved(mobj)) in P_RingThinker() 7517 if (P_MobjWasRemoved(mobj)) in P_MobjSceneryThink() 8891 if (P_MobjWasRemoved(mobj)) in P_TurretThink() 10087 if (P_MobjWasRemoved(mobj)) in P_MobjThinker() 10177 if (P_MobjWasRemoved(mobj)) in P_MobjThinker() [all …]
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H A D | lua_mobjlib.c | 328 if (mo->hnext && P_MobjWasRemoved(mo->hnext)) in mobj_get() 336 if (mo->hprev && P_MobjWasRemoved(mo->hprev)) in mobj_get() 359 if (mo->target && P_MobjWasRemoved(mo->target)) in mobj_get() 382 if (mo->tracer && P_MobjWasRemoved(mo->tracer)) in mobj_get()
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H A D | p_maputl.c | 698 I_Assert(!P_MobjWasRemoved(thing)); in P_UnsetThingPosition() 774 I_Assert(!P_MobjWasRemoved(thing)); in P_SetThingPosition() 994 if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue. in P_BlockThingsIterator() 995 || (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue. in P_BlockThingsIterator()
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H A D | p_sight.c | 390 I_Assert(!P_MobjWasRemoved(t1)); in P_CheckSight() 391 I_Assert(!P_MobjWasRemoved(t2)); in P_CheckSight()
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H A D | b_bot.c | 466 if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails)) in B_CheckRespawn()
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H A D | p_map.c | 98 if (P_MobjWasRemoved(thing)) in P_TeleportMove() 719 if (!tmthing || !thing || P_MobjWasRemoved(thing)) in PIT_CheckThing() 722 I_Assert(!P_MobjWasRemoved(tmthing)); in PIT_CheckThing() 723 I_Assert(!P_MobjWasRemoved(thing)); in PIT_CheckThing() 939 if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) in PIT_CheckThing() 947 if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) in PIT_CheckThing() 1530 && !P_MobjWasRemoved(thing->tracer)) // this probably wouldn't work if we didn't have a tracer in PIT_CheckThing() 1931 if (P_MobjWasRemoved(tmthing)) in PIT_CheckLine() 2028 if (P_MobjWasRemoved(thing)) in P_CheckPosition() 2262 if (P_MobjWasRemoved(tmthing)) in P_CheckPosition() [all …]
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H A D | p_inter.c | 368 if (LUAh_TouchSpecial(special, toucher) || P_MobjWasRemoved(special)) in P_TouchSpecialThing() 1759 …if (player->powers[pw_carry] == CR_MINECART && toucher->tracer && !P_MobjWasRemoved(toucher->trace… in P_TouchSpecialThing() 1782 …if (player->powers[pw_carry] == CR_MINECART && toucher->tracer && !P_MobjWasRemoved(toucher->trace… in P_TouchSpecialThing() 2416 if (LUAh_MobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) in P_KillMobj() 2913 if (!P_MobjWasRemoved(target->tracer)) in P_KillMobj() 3552 if (P_MobjWasRemoved(target)) in P_DamageMobj() 3592 if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) in P_DamageMobj()
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H A D | p_enemy.c | 579 I_Assert(!P_MobjWasRemoved(actor->target)); in P_NewChaseDir() 740 if (!player->mo || P_MobjWasRemoved(player->mo)) in P_LookForPlayers() 1021 I_Assert(!P_MobjWasRemoved(actor)); in A_Chase() 3966 else if (P_MobjWasRemoved(mo)) in A_BossDeath() 4125 if (P_MobjWasRemoved(mo)) in A_BossDeath() 9001 if (P_MobjWasRemoved(oldtarg)) in A_SetTargetsTarget() 9010 if (P_MobjWasRemoved(newtarg)) in A_SetTargetsTarget() 13237 if (!P_MobjWasRemoved(broked)) in A_Boss5MakeJunk() 13445 while (layer && !P_MobjWasRemoved(layer)) { in A_DustDevilThink() 13554 if (!P_MobjWasRemoved(barrel)) in PIT_TNTExplode() [all …]
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H A D | r_splats.c | 172 if (!mobj || P_MobjWasRemoved(mobj)) in R_DrawFloorSplat()
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H A D | p_local.h | 289 boolean P_MobjWasRemoved(mobj_t *th);
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H A D | p_user.c | 1079 if (player->mo->tracer && !P_MobjWasRemoved(player->mo->tracer)) in P_ResetPlayer() 1115 if (P_MobjWasRemoved(thing)) in P_PlayerCanDamage() 4030 I_Assert(!P_MobjWasRemoved(player->mo)); in P_DoFiring() 7737 I_Assert(!P_MobjWasRemoved(player->mo)); in P_ElementalFire() 7805 if (P_MobjWasRemoved(flame)) in P_ElementalFire() 8988 if (!P_MobjWasRemoved(mo)) in P_NukeEnemies() 9047 if (!P_MobjWasRemoved(mo)) in P_Earthquake() 10938 if (!minecart || P_MobjWasRemoved(minecart) || !minecart->health) in P_MinecartThink() 12308 if (ghost->tracer && !P_MobjWasRemoved(ghost->tracer)) in P_PlayerThink() 12720 if (!rock || P_MobjWasRemoved(rock)) in P_PlayerAfterThink() [all …]
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H A D | p_spec.c | 1385 if (e->caller && P_MobjWasRemoved(e->caller)) // If the mobj died while we were delaying in T_ExecutorDelay() 1955 I_Assert(!actor || !P_MobjWasRemoved(actor)); // If actor is there, it must be valid. in P_LinedefExecute() 2228 I_Assert(!mo || !P_MobjWasRemoved(mo)); // If mo is there, mo must be valid! in P_ProcessLineSpecial()
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H A D | r_things.c | 1826 if (caster && !P_MobjWasRemoved(caster))
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H A D | g_game.c | 1394 P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) || in G_BuildTiccmd()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_light.c | 833 if (P_MobjWasRemoved(dynlights->mo[j])) in HWR_WallLighting() 921 if (P_MobjWasRemoved(dynlights->mo[j])) in HWR_PlaneLighting() 1090 if (P_MobjWasRemoved(dynlights->mo[j])) in HWR_DrawCoronas() 1361 if (P_MobjWasRemoved(dynlights->mo[lightnum])) in HWR_CheckSubsector()
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H A D | hw_main.c | 5178 if (caster && !P_MobjWasRemoved(caster)) in HWR_ProjectSprite()
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