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Searched refs:P_MobjWasRemoved (Results 1 – 18 of 18) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_blockmaplib.c70 if (P_MobjWasRemoved(thing) // func just popped our thing, cannot continue. in lib_searchBlockmap_Objects()
71 || (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue. in lib_searchBlockmap_Objects()
74 return (P_MobjWasRemoved(thing)) ? 2 : 1; in lib_searchBlockmap_Objects()
129 if (P_MobjWasRemoved(thing)) in lib_searchBlockmap_Lines()
166 if (P_MobjWasRemoved(thing)) in lib_searchBlockmap_Lines()
212 if (P_MobjWasRemoved(thing)) in lib_searchBlockmap_PolyObjs()
302 if (P_MobjWasRemoved(mobj)){ // ...unless the original object was removed in lib_searchBlockmap()
H A Dp_tick.c663 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_Ticker()
686 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_Ticker()
789 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_PreTicker()
810 if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) in P_PreTicker()
H A Dp_mobj.c465 if (P_MobjWasRemoved(mobj)) in P_SetPlayerMobjState()
586 if (P_MobjWasRemoved(mobj)) in P_SetMobjState()
1849 if (P_MobjWasRemoved(mo)) in P_XYMovement()
3897 if (P_MobjWasRemoved(mobj)) in P_PlayerMobjThinker()
3918 if (P_MobjWasRemoved(mobj)) in P_PlayerMobjThinker()
4090 if (P_MobjWasRemoved(mobj)) in P_RingThinker()
7517 if (P_MobjWasRemoved(mobj)) in P_MobjSceneryThink()
8891 if (P_MobjWasRemoved(mobj)) in P_TurretThink()
10087 if (P_MobjWasRemoved(mobj)) in P_MobjThinker()
10177 if (P_MobjWasRemoved(mobj)) in P_MobjThinker()
[all …]
H A Dlua_mobjlib.c328 if (mo->hnext && P_MobjWasRemoved(mo->hnext)) in mobj_get()
336 if (mo->hprev && P_MobjWasRemoved(mo->hprev)) in mobj_get()
359 if (mo->target && P_MobjWasRemoved(mo->target)) in mobj_get()
382 if (mo->tracer && P_MobjWasRemoved(mo->tracer)) in mobj_get()
H A Dp_maputl.c698 I_Assert(!P_MobjWasRemoved(thing)); in P_UnsetThingPosition()
774 I_Assert(!P_MobjWasRemoved(thing)); in P_SetThingPosition()
994 if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue. in P_BlockThingsIterator()
995 || (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue. in P_BlockThingsIterator()
H A Dp_sight.c390 I_Assert(!P_MobjWasRemoved(t1)); in P_CheckSight()
391 I_Assert(!P_MobjWasRemoved(t2)); in P_CheckSight()
H A Db_bot.c466 if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails)) in B_CheckRespawn()
H A Dp_map.c98 if (P_MobjWasRemoved(thing)) in P_TeleportMove()
719 if (!tmthing || !thing || P_MobjWasRemoved(thing)) in PIT_CheckThing()
722 I_Assert(!P_MobjWasRemoved(tmthing)); in PIT_CheckThing()
723 I_Assert(!P_MobjWasRemoved(thing)); in PIT_CheckThing()
939 if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) in PIT_CheckThing()
947 if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) in PIT_CheckThing()
1530 && !P_MobjWasRemoved(thing->tracer)) // this probably wouldn't work if we didn't have a tracer in PIT_CheckThing()
1931 if (P_MobjWasRemoved(tmthing)) in PIT_CheckLine()
2028 if (P_MobjWasRemoved(thing)) in P_CheckPosition()
2262 if (P_MobjWasRemoved(tmthing)) in P_CheckPosition()
[all …]
H A Dp_inter.c368 if (LUAh_TouchSpecial(special, toucher) || P_MobjWasRemoved(special)) in P_TouchSpecialThing()
1759 …if (player->powers[pw_carry] == CR_MINECART && toucher->tracer && !P_MobjWasRemoved(toucher->trace… in P_TouchSpecialThing()
1782 …if (player->powers[pw_carry] == CR_MINECART && toucher->tracer && !P_MobjWasRemoved(toucher->trace… in P_TouchSpecialThing()
2416 if (LUAh_MobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) in P_KillMobj()
2913 if (!P_MobjWasRemoved(target->tracer)) in P_KillMobj()
3552 if (P_MobjWasRemoved(target)) in P_DamageMobj()
3592 if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) in P_DamageMobj()
H A Dp_enemy.c579 I_Assert(!P_MobjWasRemoved(actor->target)); in P_NewChaseDir()
740 if (!player->mo || P_MobjWasRemoved(player->mo)) in P_LookForPlayers()
1021 I_Assert(!P_MobjWasRemoved(actor)); in A_Chase()
3966 else if (P_MobjWasRemoved(mo)) in A_BossDeath()
4125 if (P_MobjWasRemoved(mo)) in A_BossDeath()
9001 if (P_MobjWasRemoved(oldtarg)) in A_SetTargetsTarget()
9010 if (P_MobjWasRemoved(newtarg)) in A_SetTargetsTarget()
13237 if (!P_MobjWasRemoved(broked)) in A_Boss5MakeJunk()
13445 while (layer && !P_MobjWasRemoved(layer)) { in A_DustDevilThink()
13554 if (!P_MobjWasRemoved(barrel)) in PIT_TNTExplode()
[all …]
H A Dr_splats.c172 if (!mobj || P_MobjWasRemoved(mobj)) in R_DrawFloorSplat()
H A Dp_local.h289 boolean P_MobjWasRemoved(mobj_t *th);
H A Dp_user.c1079 if (player->mo->tracer && !P_MobjWasRemoved(player->mo->tracer)) in P_ResetPlayer()
1115 if (P_MobjWasRemoved(thing)) in P_PlayerCanDamage()
4030 I_Assert(!P_MobjWasRemoved(player->mo)); in P_DoFiring()
7737 I_Assert(!P_MobjWasRemoved(player->mo)); in P_ElementalFire()
7805 if (P_MobjWasRemoved(flame)) in P_ElementalFire()
8988 if (!P_MobjWasRemoved(mo)) in P_NukeEnemies()
9047 if (!P_MobjWasRemoved(mo)) in P_Earthquake()
10938 if (!minecart || P_MobjWasRemoved(minecart) || !minecart->health) in P_MinecartThink()
12308 if (ghost->tracer && !P_MobjWasRemoved(ghost->tracer)) in P_PlayerThink()
12720 if (!rock || P_MobjWasRemoved(rock)) in P_PlayerAfterThink()
[all …]
H A Dp_spec.c1385 if (e->caller && P_MobjWasRemoved(e->caller)) // If the mobj died while we were delaying in T_ExecutorDelay()
1955 I_Assert(!actor || !P_MobjWasRemoved(actor)); // If actor is there, it must be valid. in P_LinedefExecute()
2228 I_Assert(!mo || !P_MobjWasRemoved(mo)); // If mo is there, mo must be valid! in P_ProcessLineSpecial()
H A Dr_things.c1826 if (caster && !P_MobjWasRemoved(caster))
H A Dg_game.c1394 P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) || in G_BuildTiccmd()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_light.c833 if (P_MobjWasRemoved(dynlights->mo[j])) in HWR_WallLighting()
921 if (P_MobjWasRemoved(dynlights->mo[j])) in HWR_PlaneLighting()
1090 if (P_MobjWasRemoved(dynlights->mo[j])) in HWR_DrawCoronas()
1361 if (P_MobjWasRemoved(dynlights->mo[lightnum])) in HWR_CheckSubsector()
H A Dhw_main.c5178 if (caster && !P_MobjWasRemoved(caster)) in HWR_ProjectSprite()