Searched refs:P_PlayDeathSound (Results 1 – 3 of 3) sorted by relevance
216 #define P_PlayDeathSound(s) S_StartSound(s, sfx_altdi1 + P_RandomKey(4)); macro
2821 P_PlayDeathSound(target); in P_KillMobj()3158 P_PlayDeathSound(target); in P_TagDamage()
2011 P_PlayDeathSound(source); in lib_pPlayDeathSound()