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Searched refs:P_PlayDeathSound (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_local.h216 #define P_PlayDeathSound(s) S_StartSound(s, sfx_altdi1 + P_RandomKey(4)); macro
H A Dp_inter.c2821 P_PlayDeathSound(target); in P_KillMobj()
3158 P_PlayDeathSound(target); in P_TagDamage()
H A Dlua_baselib.c2011 P_PlayDeathSound(source); in lib_pPlayDeathSound()