Searched refs:P_PointOnLineSidePrecise (Results 1 – 7 of 7) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_painelemental.cpp | 100 if (P_PointOnLineSidePrecise(src.x, src.y, ld) == 0 && in A_PainShootSkull() 101 P_PointOnLineSidePrecise(pos.x, pos.y, ld) == 1) in A_PainShootSkull() 115 if (P_PointOnLineSidePrecise(src.x, src.y, ld) != P_PointOnLineSidePrecise(pos.x, pos.y, ld)) in A_PainShootSkull()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_slopes.cpp | 57 if (P_PointOnLineSidePrecise (x, y, line) == 0) in P_SlopeLineToPoint() 366 if (P_PointOnLineSidePrecise(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0) in P_SetSlopesFromVertexHeights()
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H A D | p_sight.cpp | 135 frontflag = P_PointOnLineSidePrecise(sightthing->X(), sightthing->Y(), li); in PTR_SightTraverse()
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H A D | p_teleport.cpp | 526 while (P_PointOnLineSidePrecise(x, y, l) != side && --fudge >= 0) in EV_SilentLineTeleport()
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H A D | p_local.h | 264 inline int P_PointOnLineSidePrecise (fixed_t x, fixed_t y, const line_t *line) in P_PointOnLineSidePrecise() function
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H A D | po_man.cpp | 1235 int side = P_PointOnLineSidePrecise(mobj->X(), mobj->Y(), ld); in CheckMobjBlocking()
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H A D | p_mobj.cpp | 1288 int side = P_PointOnLineSidePrecise (pos.x, pos.y, line); in P_ExplodeMissile()
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