Searched refs:P_Prototype (Results 1 – 11 of 11) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/script/ |
H A D | C4PropList.cpp | 422 if (Properties.Has(&::Strings.P[P_Prototype])) in CompileFunc() 424 prototype = Properties.Get(&::Strings.P[P_Prototype]).Value; in CompileFunc() 425 Properties.Remove(&::Strings.P[P_Prototype]); in CompileFunc() 582 …if (add_prototype) result.push_back(&::Strings.P[P_Prototype]); // implicit prototype for every pr… in GetSortedLocalProperties() 593 if (pp->Key != &::Strings.P[P_Prototype]) in GetSortedLocalProperties() 623 if (pp->Key != &::Strings.P[P_Prototype]) in GetUnsortedProperties() 764 else if (k == &Strings.P[P_Prototype]) in GetPropertyByS() 974 if (k == &Strings.P[P_Prototype]) in SetPropertyByS() 994 if (k == &Strings.P[P_Prototype]) in ResetProperty()
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H A D | C4ScriptHost.cpp | 329 …pList * proto = C4PropList::NewStatic(ScriptEngine.GetPropList(), this, &::Strings.P[P_Prototype]); in C4PropListScen() 330 C4PropListStatic::SetPropertyByS(&::Strings.P[P_Prototype], C4VPropList(proto)); in C4PropListScen() 334 if (k == &Strings.P[P_Prototype]) in SetPropertyByS()
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H A D | C4AulLink.cpp | 136 p->SetProperty(P_Prototype, C4VPropList(Engine->GetPropList())); in UnLink()
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H A D | C4Effect.cpp | 607 case P_Prototype: in SetPropertyByS() 630 case P_Prototype: in ResetProperty()
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H A D | C4StringTable.cpp | 82 P[P_Prototype] = "Prototype"; in C4StringTable()
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H A D | C4AulParse.cpp | 701 GetPropList()->SetProperty(P_Prototype, C4VPropList(Engine->GetPropList())); in Preparse() 1243 proplist->values.emplace_back(Strings.P[P_Prototype].GetCStr(), Parse_Expression()); in Parse_PropList() 1726 if (prop->Key != &::Strings.P[P_Prototype]) in CopyPropList()
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H A D | C4StringTable.h | 308 P_Prototype, enumerator
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H A D | C4Script.cpp | 318 p->SetProperty(P_Prototype, C4Value(prototype)); in FnSetPrototype()
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4Object.cpp | 168 SetProperty(P_Prototype, C4VPropList(pDef)); in Init() 1059 SetProperty(P_Prototype, C4VPropList(pDef)); in ChangeDef()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4ScriptGuiWindow.cpp | 1064 else if(&Strings.P[P_Prototype] == key) in CreateFromPropList()
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/dports/games/openclonk/openclonk-release-8.1-src/src/editor/ |
H A D | C4ConsoleQtPropListViewer.cpp | 634 if (prop_name == &::Strings.P[P_Prototype]) continue; in IsPasteValid()
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