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Searched refs:P_Prototype (Results 1 – 11 of 11) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/script/
H A DC4PropList.cpp422 if (Properties.Has(&::Strings.P[P_Prototype])) in CompileFunc()
424 prototype = Properties.Get(&::Strings.P[P_Prototype]).Value; in CompileFunc()
425 Properties.Remove(&::Strings.P[P_Prototype]); in CompileFunc()
582 …if (add_prototype) result.push_back(&::Strings.P[P_Prototype]); // implicit prototype for every pr… in GetSortedLocalProperties()
593 if (pp->Key != &::Strings.P[P_Prototype]) in GetSortedLocalProperties()
623 if (pp->Key != &::Strings.P[P_Prototype]) in GetUnsortedProperties()
764 else if (k == &Strings.P[P_Prototype]) in GetPropertyByS()
974 if (k == &Strings.P[P_Prototype]) in SetPropertyByS()
994 if (k == &Strings.P[P_Prototype]) in ResetProperty()
H A DC4ScriptHost.cpp329 …pList * proto = C4PropList::NewStatic(ScriptEngine.GetPropList(), this, &::Strings.P[P_Prototype]); in C4PropListScen()
330 C4PropListStatic::SetPropertyByS(&::Strings.P[P_Prototype], C4VPropList(proto)); in C4PropListScen()
334 if (k == &Strings.P[P_Prototype]) in SetPropertyByS()
H A DC4AulLink.cpp136 p->SetProperty(P_Prototype, C4VPropList(Engine->GetPropList())); in UnLink()
H A DC4Effect.cpp607 case P_Prototype: in SetPropertyByS()
630 case P_Prototype: in ResetProperty()
H A DC4StringTable.cpp82 P[P_Prototype] = "Prototype"; in C4StringTable()
H A DC4AulParse.cpp701 GetPropList()->SetProperty(P_Prototype, C4VPropList(Engine->GetPropList())); in Preparse()
1243 proplist->values.emplace_back(Strings.P[P_Prototype].GetCStr(), Parse_Expression()); in Parse_PropList()
1726 if (prop->Key != &::Strings.P[P_Prototype]) in CopyPropList()
H A DC4StringTable.h308 P_Prototype, enumerator
H A DC4Script.cpp318 p->SetProperty(P_Prototype, C4Value(prototype)); in FnSetPrototype()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.cpp168 SetProperty(P_Prototype, C4VPropList(pDef)); in Init()
1059 SetProperty(P_Prototype, C4VPropList(pDef)); in ChangeDef()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4ScriptGuiWindow.cpp1064 else if(&Strings.P[P_Prototype] == key) in CreateFromPropList()
/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleQtPropListViewer.cpp634 if (prop_name == &::Strings.P[P_Prototype]) continue; in IsPasteValid()