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Searched refs:P_RadiusAttack (Results 1 – 25 of 76) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dp_map.h101 void P_RadiusAttack(mobj_t *bomb, mobj_t *source, int damage, int distance, dd_bool afflictSource);
103 void P_RadiusAttack(mobj_t *bomb, mobj_t *source, int damage, int distance);
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticartifacts.cpp54 P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE); in DEFINE_ACTION_FUNCTION()
H A Da_hereticmisc.cpp198 P_RadiusAttack (self, self->target, 25, 25, NAME_Fire, RADF_HURTSOURCE); in DEFINE_ACTION_FUNCTION()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.h65 void P_RadiusAttack(mobj_t *spot, mobj_t *source, int damage);
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.h62 void P_RadiusAttack(mobj_t *spot, mobj_t *source, int damage);
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.h68 void P_RadiusAttack(mobj_t *spot, mobj_t *source, int damage);
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_thingstoblowup.cpp70 P_RadiusAttack (self, self->target, 512, 512, NAME_None, RADF_HURTSOURCE); in DEFINE_ACTION_FUNCTION()
H A Da_strifestuff.cpp686 P_RadiusAttack (self, self, 64, 64, NAME_Fire, 0); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_archvile.cpp144 P_RadiusAttack (fire, self, blastdmg, blastrad, dmgtype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_fatso.cpp144P_RadiusAttack (self, self->target, 128, 128, self->DamageType, (flags & MSF_DontHurt) ? 0 : RADF_… in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_local.h251 P_RadiusAttack
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_local.h257 P_RadiusAttack
H A Dp_bexptr.c44 P_RadiusAttack(mo, mo->target, mo->info->damage); in A_Detonate()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_local.h256 P_RadiusAttack
H A Dp_enemy.c2737 P_RadiusAttack(actor, actor->target, 512); in A_CrystalRadiusAtk()
2753 P_RadiusAttack(actor, actor->target, 192); in A_DeathExplode5()
2765 P_RadiusAttack(actor, actor->target, 128); in A_DeathExplode1()
2777 P_RadiusAttack(actor, actor->target, 64); in A_DeathExplode2()
2789 P_RadiusAttack(actor, actor->target, 32); in A_DeathExplode3()
3321 P_RadiusAttack(actor, actor, 64); in A_DropBurnFlesh()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_local.h256 P_RadiusAttack
H A Dp_enemy.c2739 P_RadiusAttack(actor, actor->target, 512); in A_CrystalRadiusAtk()
2755 P_RadiusAttack(actor, actor->target, 192); in A_DeathExplode5()
2767 P_RadiusAttack(actor, actor->target, 128); in A_DeathExplode1()
2779 P_RadiusAttack(actor, actor->target, 64); in A_DeathExplode2()
2791 P_RadiusAttack(actor, actor->target, 32); in A_DeathExplode3()
3323 P_RadiusAttack(actor, actor, 64); in A_DropBurnFlesh()
/dports/games/heretic/glheretic-1.2/
H A Dp_local.h230 void P_RadiusAttack (mobj_t *spot, mobj_t *source, int damage);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_local.h240 void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_local.h239 void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage);
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_flechette.cpp422 P_RadiusAttack (self, self->target, 4, 40, self->DamageType, RADF_HURTSOURCE); in DEFINE_ACTION_FUNCTION()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_local.h289 void P_RadiusAttack(mobj_t * spot, mobj_t * source, float radius, float damage, const damage_c * da…
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_local.h370 void P_RadiusAttack ( mobj_t* spot, mobj_t* source, int damage );
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp1529 P_RadiusAttack (fire, actor, 70, 70, true, MOD_UNKNOWN); in A_VileAttack()
1860 P_RadiusAttack (mo, mo->target, mo->damage, mo->damage, true, MOD_UNKNOWN); in A_Detonate()
1891 P_RadiusAttack (thing, thing->target, damage, distance, hurtSource, mod); in A_Explode()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_local.h265 void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage, int distance,

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