Searched refs:P_SceneryZMovement (Results 1 – 3 of 3) sorted by relevance
494 boolean P_SceneryZMovement(mobj_t *mo);
1075 lua_pushboolean(L, P_SceneryZMovement(actor)); in lib_pSceneryZMovement()
3044 boolean P_SceneryZMovement(mobj_t *mo) in P_SceneryZMovement() function10350 if (!P_SceneryZMovement(mobj)) in P_SceneryThinker()