Searched refs:P_SpawnNameFinder (Results 1 – 2 of 2) sorted by relevance
331 #define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0) macro
11512 mobj_t *mo = P_SpawnNameFinder(player->mo, MT_NAMECHECK); in P_PlayerThink()