Searched refs:P_Thing_Damage (Results 1 – 4 of 4) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_things.cpp | 369 int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type) in P_Thing_Damage() function
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H A D | p_local.h | 184 int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
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H A D | p_lnspec.cpp | 1313 P_Thing_Damage (arg0, it, arg1, MODtoDamageType (arg2)); in FUNC()
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H A D | p_acs.cpp | 9270 …STACK(3) = P_Thing_Damage (STACK(3), activator, STACK(2), FName(FBehavior::StaticLookupString(STAC… in RunScript()
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