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Searched refs:P_Thing_Move (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_things.cpp154 bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog) in P_Thing_Move() function
H A Dp_local.h183 bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog);
H A Dp_lnspec.cpp1619 return P_Thing_Move (arg0, it, arg1, arg2 ? false : true); in FUNC()