Searched refs:P_Thing_Projectile (Results 1 – 7 of 7) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_things.cpp | 250 BOOL P_Thing_Projectile (int tid, int type, angle_t angle, in P_Thing_Projectile() function
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H A D | p_local.h | 125 BOOL P_Thing_Projectile (int tid, int type, angle_t angle,
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H A D | p_lnspec.cpp | 987 return P_Thing_Projectile (arg0, arg1, BYTEANGLE(arg2), arg3<<(FRACBITS-3), in FUNC() 994 return P_Thing_Projectile (arg0, arg1, BYTEANGLE(arg2), arg3<<(FRACBITS-3), in FUNC()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_lnspec.cpp | 1320 return P_Thing_Projectile (arg0, it, arg1, NULL, BYTEANGLE(arg2), arg3<<(FRACBITS-3), in FUNC() 1327 return P_Thing_Projectile (arg0, it, arg1, NULL, BYTEANGLE(arg2), arg3<<(FRACBITS-3), in FUNC() 1497 …return P_Thing_Projectile (arg0, it, arg1, NULL, 0, arg2<<(FRACBITS-3), 0, arg3, it, 0, arg4, fals… in FUNC() 1503 …return P_Thing_Projectile (arg0, it, arg1, NULL, 0, arg2<<(FRACBITS-3), 0, arg3, it, 0, arg4, true… in FUNC()
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H A D | p_things.cpp | 173 bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_name, angle_t angle, in P_Thing_Projectile() function
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H A D | p_local.h | 179 bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_name, angle_t angle,
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H A D | p_acs.cpp | 9046 P_Thing_Projectile (STACK(7), activator, STACK(6), NULL, ((angle_t)(STACK(5)<<24)), in RunScript() 9053 …P_Thing_Projectile (STACK(7), activator, 0, FBehavior::StaticLookupString (STACK(6)), ((angle_t)(S… in RunScript()
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