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Searched refs:P_UV (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Render.cpp940 GLdouble P_UV = ScalarProd(U_Vec,V_Vec); in FindComplements() local
942 GLdouble P_Den = P_U2*P_V2 - P_UV*P_UV; in FindComplements()
949 GLdouble C_UV = - Norm*P_UV; in FindComplements()