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Searched refs:PainSound (Results 1 – 24 of 24) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Sound.vc237 else if (PainSound)
239 PlaySound(PainSound, CHAN_VOICE);
H A DPigPlayer.vc97 PainSound = 'PigPain';
H A DMacil1.vc99 PainSound = 'macil/pain';
H A DChickenPlayer.vc112 PainSound = 'chicken/pain';
H A DHeresiarch.vc127 PainSound = 'SorcererPain';
H A DMinotaur.vc309 PainSound = 'minotaur/pain';
H A DSorcerer2.vc366 PainSound = 'dsparil/pain';
H A DActor.Special.vc162 PlaySound(PainSound, CHAN_VOICE);
H A DScriptedMarine.vc788 PainSound = '*pain50';
H A DEntityEx.Head.vc144 name PainSound;
H A DEntityEx.Misc.vc2570 PainSound = StrToName(StrVal);
/dports/games/qcc/send/v101qc/
H A Dplayer.qc241 void() PainSound =
323 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;};
330 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponframe=0;};
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dplayer.qc241 void() PainSound =
323 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;};
330 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponframe=0;};
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dplayer.qc247 void() PainSound =
329 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;};
336 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponf…
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dplayer.qc247 void() PainSound =
329 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;};
336 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponf…
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dplayer.qc247 void() PainSound =
329 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;};
336 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponf…
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifestuff.cpp454 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dplayer.qc156 void(float damgtype) PainSound =
247 PainSound(damgtype);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp3167 else if (self->PainSound) in DEFINE_ACTION_FUNCTION()
3169 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Dactor.h1126 FSoundIDNoInit PainSound; variable
H A Dp_acs.cpp3901 actor->PainSound = FBehavior::StaticLookupString(value); in DoSetActorProperty()
4082 case APROP_PainSound: return GlobalACSStrings.AddString(actor->PainSound); in GetActorProperty()
4154 case APROP_PainSound: string = actor->PainSound; break; in CheckActorProperty()
4402 case SOUND_Pain: return actor->PainSound; in GetActorSound()
H A Dd_dehacked.cpp972 info->PainSound = snd; in PatchThing()
H A Dp_mobj.cpp268 << PainSound in Serialize()
4235 PainSound.MarkUsed(); in MarkPrecacheSounds()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp707 defaults->PainSound = str; in DEFINE_PROPERTY()