/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Sound.vc | 237 else if (PainSound) 239 PlaySound(PainSound, CHAN_VOICE);
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H A D | PigPlayer.vc | 97 PainSound = 'PigPain';
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H A D | Macil1.vc | 99 PainSound = 'macil/pain';
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H A D | ChickenPlayer.vc | 112 PainSound = 'chicken/pain';
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H A D | Heresiarch.vc | 127 PainSound = 'SorcererPain';
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H A D | Minotaur.vc | 309 PainSound = 'minotaur/pain';
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H A D | Sorcerer2.vc | 366 PainSound = 'dsparil/pain';
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H A D | Actor.Special.vc | 162 PlaySound(PainSound, CHAN_VOICE);
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H A D | ScriptedMarine.vc | 788 PainSound = '*pain50';
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H A D | EntityEx.Head.vc | 144 name PainSound;
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H A D | EntityEx.Misc.vc | 2570 PainSound = StrToName(StrVal);
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/dports/games/qcc/send/v101qc/ |
H A D | player.qc | 241 void() PainSound = 323 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;}; 330 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponframe=0;};
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | player.qc | 241 void() PainSound = 323 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;}; 330 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponframe=0;};
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | player.qc | 247 void() PainSound = 329 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;}; 336 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponf…
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | player.qc | 247 void() PainSound = 329 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;}; 336 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponf…
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | player.qc | 247 void() PainSound = 329 void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;}; 336 void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponf…
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifestuff.cpp | 454 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | player.qc | 156 void(float damgtype) PainSound = 247 PainSound(damgtype);
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.cpp | 3167 else if (self->PainSound) in DEFINE_ACTION_FUNCTION() 3169 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | actor.h | 1126 FSoundIDNoInit PainSound; variable
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H A D | p_acs.cpp | 3901 actor->PainSound = FBehavior::StaticLookupString(value); in DoSetActorProperty() 4082 case APROP_PainSound: return GlobalACSStrings.AddString(actor->PainSound); in GetActorProperty() 4154 case APROP_PainSound: string = actor->PainSound; break; in CheckActorProperty() 4402 case SOUND_Pain: return actor->PainSound; in GetActorSound()
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H A D | d_dehacked.cpp | 972 info->PainSound = snd; in PatchThing()
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H A D | p_mobj.cpp | 268 << PainSound in Serialize() 4235 PainSound.MarkUsed(); in MarkPrecacheSounds()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 707 defaults->PainSound = str; in DEFINE_PROPERTY()
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