Searched refs:PathSt (Results 1 – 11 of 11) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_Pathing.h | 32 PathSt* BuildAStrategicPath(INT16 iStartSectorNum, INT16 iEndSectorNum, GROUP const&, BOOLEAN fTact… 36 PathSt* AppendStrategicPath(PathSt* pNewSection, PathSt* pHeadOfPathList); 40 PathSt* ClearStrategicPathList(PathSt* pHeadOfPath, INT16 sMvtGroup); 43 PathSt* RemoveHeadFromStrategicPath(PathSt* pList); 46 PathSt* ClearStrategicPathListAfterThisSector(PathSt* pHeadOfPath, INT16 sX, INT16 sY, INT16 sMvtGr… 52 PathSt* CopyPaths(PathSt* src); 55 void RebuildWayPointsForGroupPath(PathSt* pHeadOfPath, GROUP&); 68 INT32 GetLengthOfPath(PathSt* pHeadPath); 71 PathSt* GetSoldierMercPathPtr(SOLDIERTYPE const*); 72 PathSt* GetGroupMercPathPtr(GROUP const&);
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H A D | Strategic_Pathing.cc | 448 PathSt* const head = new PathSt{}; in BuildAStrategicPath() 474 PathSt* const n = new PathSt{}; in BuildAStrategicPath() 486 PathSt* AppendStrategicPath(PathSt* pNewSection, PathSt* pHeadOfPathList) in AppendStrategicPath() 556 static PathSt* MoveToEndOfPathList(PathSt* pList); 663 static PathSt* MoveToEndOfPathList(PathSt* pList) in MoveToEndOfPathList() 684 static PathSt* RemoveTailFromStrategicPath(PathSt* pHeadOfList) in RemoveTailFromStrategicPath() 716 PathSt* RemoveHeadFromStrategicPath(PathSt* pList) in RemoveHeadFromStrategicPath() 771 PathSt* CopyPaths(PathSt* src) in CopyPaths() 775 PathSt* const head = new PathSt{}; in CopyPaths() 788 PathSt* const p = new PathSt{}; in CopyPaths() [all …]
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H A D | MapScreen.h | 11 struct PathSt; 70 void CopyPathToAllSelectedCharacters(PathSt* pPath); 73 INT32 GetPathTravelTimeDuringPlotting(PathSt* pPath);
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H A D | Map_Screen_Interface_Map.cc | 348 PathSt* pTempHelicopterPath = NULL; 351 PathSt* pTempCharacterPath = NULL; 1063 static void TracePathRoute(PathSt*); 1200 PathSt* pNode = v.pMercPath; in GetLastSectorOfHelicoptersPath() 1220 const PathSt* prev = NULL; in TracePathRoute() 1221 const PathSt* next; in TracePathRoute() 1484 static PathSt* pCurrentNode = NULL; in TraceCharAnimatedRoute() 1498 PathSt* pTempNode = NULL; in TraceCharAnimatedRoute() 1499 PathSt* pNode = NULL; in TraceCharAnimatedRoute() 1500 PathSt* pPastNode = NULL; in TraceCharAnimatedRoute() [all …]
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H A D | Map_Screen_Helicopter.cc | 56 extern PathSt* pTempHelicopterPath; 521 PathSt const* pNode = GetHelicopter().pMercPath; in DistanceOfIntendedHelicopterPath() 1236 if (PathSt const* i = v.pMercPath) in GetNumSafeSectorsInPath() 1255 if (PathSt const* i = pTempHelicopterPath) in GetNumSafeSectorsInPath() 1297 const PathSt* pNode = v.pMercPath; in GetNumUnSafeSectorsInPath()
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H A D | MapScreen.cc | 371 static PathSt* g_prev_path; 384 extern PathSt* pTempCharacterPath; 385 extern PathSt* pTempHelicopterPath; 940 INT32 GetPathTravelTimeDuringPlotting(PathSt* pPath) in GetPathTravelTimeDuringPlotting() 5684 PathSt*const* ppMovePath = NULL; in CheckIfClickOnLastSectorInPath() 5797 PathSt** ppMovePath = NULL; in RebuildWayPointsForAllSelectedCharsGroups() 7275 void CopyPathToAllSelectedCharacters(PathSt* pPath) in CopyPathToAllSelectedCharacters() 7283 PathSt* const cur_path = GetSoldierMercPathPtr(pSoldier); in CopyPathToAllSelectedCharacters() 7979 static bool RestorePath(PathSt*& path, UINT8 const group_id) in RestorePath() 8009 PathSt** const path = &v.pMercPath; in RestorePreviousPaths() [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | SaveLoadGame.h | 90 void SaveMercPath(HWFILE, PathSt const* head); 91 void LoadMercPath(HWFILE, PathSt** head);
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H A D | JA2Types.h | 26 struct PathSt;
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H A D | SaveLoadGame.cc | 1658 void SaveMercPath(HWFILE const f, PathSt const* const head) in SaveMercPath() 1661 for (const PathSt* p = head; p != NULL; p = p->pNext) ++n_nodes; in SaveMercPath() 1664 for (const PathSt* p = head; p != NULL; p = p->pNext) in SaveMercPath() 1677 void LoadMercPath(HWFILE const hFile, PathSt** const head) in LoadMercPath() 1684 PathSt* path = NULL; in LoadMercPath() 1687 PathSt* const n = new PathSt{}; in LoadMercPath()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Control.h | 215 struct PathSt struct 218 PathSt* pNext; argument 219 PathSt* pPrev; argument 649 PathSt* pMercPath; // Path Structure
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H A D | Vehicles.h | 27 PathSt *pMercPath; // vehicle's stategic path list
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