Home
last modified time | relevance | path

Searched refs:PathSt (Results 1 – 11 of 11) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Pathing.h32 PathSt* BuildAStrategicPath(INT16 iStartSectorNum, INT16 iEndSectorNum, GROUP const&, BOOLEAN fTact…
36 PathSt* AppendStrategicPath(PathSt* pNewSection, PathSt* pHeadOfPathList);
40 PathSt* ClearStrategicPathList(PathSt* pHeadOfPath, INT16 sMvtGroup);
43 PathSt* RemoveHeadFromStrategicPath(PathSt* pList);
46 PathSt* ClearStrategicPathListAfterThisSector(PathSt* pHeadOfPath, INT16 sX, INT16 sY, INT16 sMvtGr…
52 PathSt* CopyPaths(PathSt* src);
55 void RebuildWayPointsForGroupPath(PathSt* pHeadOfPath, GROUP&);
68 INT32 GetLengthOfPath(PathSt* pHeadPath);
71 PathSt* GetSoldierMercPathPtr(SOLDIERTYPE const*);
72 PathSt* GetGroupMercPathPtr(GROUP const&);
H A DStrategic_Pathing.cc448 PathSt* const head = new PathSt{}; in BuildAStrategicPath()
474 PathSt* const n = new PathSt{}; in BuildAStrategicPath()
486 PathSt* AppendStrategicPath(PathSt* pNewSection, PathSt* pHeadOfPathList) in AppendStrategicPath()
556 static PathSt* MoveToEndOfPathList(PathSt* pList);
663 static PathSt* MoveToEndOfPathList(PathSt* pList) in MoveToEndOfPathList()
684 static PathSt* RemoveTailFromStrategicPath(PathSt* pHeadOfList) in RemoveTailFromStrategicPath()
716 PathSt* RemoveHeadFromStrategicPath(PathSt* pList) in RemoveHeadFromStrategicPath()
771 PathSt* CopyPaths(PathSt* src) in CopyPaths()
775 PathSt* const head = new PathSt{}; in CopyPaths()
788 PathSt* const p = new PathSt{}; in CopyPaths()
[all …]
H A DMapScreen.h11 struct PathSt;
70 void CopyPathToAllSelectedCharacters(PathSt* pPath);
73 INT32 GetPathTravelTimeDuringPlotting(PathSt* pPath);
H A DMap_Screen_Interface_Map.cc348 PathSt* pTempHelicopterPath = NULL;
351 PathSt* pTempCharacterPath = NULL;
1063 static void TracePathRoute(PathSt*);
1200 PathSt* pNode = v.pMercPath; in GetLastSectorOfHelicoptersPath()
1220 const PathSt* prev = NULL; in TracePathRoute()
1221 const PathSt* next; in TracePathRoute()
1484 static PathSt* pCurrentNode = NULL; in TraceCharAnimatedRoute()
1498 PathSt* pTempNode = NULL; in TraceCharAnimatedRoute()
1499 PathSt* pNode = NULL; in TraceCharAnimatedRoute()
1500 PathSt* pPastNode = NULL; in TraceCharAnimatedRoute()
[all …]
H A DMap_Screen_Helicopter.cc56 extern PathSt* pTempHelicopterPath;
521 PathSt const* pNode = GetHelicopter().pMercPath; in DistanceOfIntendedHelicopterPath()
1236 if (PathSt const* i = v.pMercPath) in GetNumSafeSectorsInPath()
1255 if (PathSt const* i = pTempHelicopterPath) in GetNumSafeSectorsInPath()
1297 const PathSt* pNode = v.pMercPath; in GetNumUnSafeSectorsInPath()
H A DMapScreen.cc371 static PathSt* g_prev_path;
384 extern PathSt* pTempCharacterPath;
385 extern PathSt* pTempHelicopterPath;
940 INT32 GetPathTravelTimeDuringPlotting(PathSt* pPath) in GetPathTravelTimeDuringPlotting()
5684 PathSt*const* ppMovePath = NULL; in CheckIfClickOnLastSectorInPath()
5797 PathSt** ppMovePath = NULL; in RebuildWayPointsForAllSelectedCharsGroups()
7275 void CopyPathToAllSelectedCharacters(PathSt* pPath) in CopyPathToAllSelectedCharacters()
7283 PathSt* const cur_path = GetSoldierMercPathPtr(pSoldier); in CopyPathToAllSelectedCharacters()
7979 static bool RestorePath(PathSt*& path, UINT8 const group_id) in RestorePath()
8009 PathSt** const path = &v.pMercPath; in RestorePreviousPaths()
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame.h90 void SaveMercPath(HWFILE, PathSt const* head);
91 void LoadMercPath(HWFILE, PathSt** head);
H A DJA2Types.h26 struct PathSt;
H A DSaveLoadGame.cc1658 void SaveMercPath(HWFILE const f, PathSt const* const head) in SaveMercPath()
1661 for (const PathSt* p = head; p != NULL; p = p->pNext) ++n_nodes; in SaveMercPath()
1664 for (const PathSt* p = head; p != NULL; p = p->pNext) in SaveMercPath()
1677 void LoadMercPath(HWFILE const hFile, PathSt** const head) in LoadMercPath()
1684 PathSt* path = NULL; in LoadMercPath()
1687 PathSt* const n = new PathSt{}; in LoadMercPath()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h215 struct PathSt struct
218 PathSt* pNext; argument
219 PathSt* pPrev; argument
649 PathSt* pMercPath; // Path Structure
H A DVehicles.h27 PathSt *pMercPath; // vehicle's stategic path list