Searched refs:PicName (Results 1 – 20 of 20) sorted by relevance
42 final void InitPic(name PicName)44 fpage1 = R_RegisterPic(PicName);53 final void InitPicPal(name PicName, name PalName)55 fpage1 = R_RegisterPicPal(PicName, PalName);
51 if (EDef->PicName)53 Epi.PicHandle = R_RegisterPic(EDef->PicName);
227 final void InitPic(name PicName)229 Background.InitPic(PicName);
579 FString PicName; member608 newSeq.PicName = sc.String; in ParseEndGame()615 newSeq.PicName = sc.String; in ParseEndGame()627 newSeq.PicName = sc.String; in ParseEndGame()635 if (newSeq.PicName.IsEmpty()) newSeq.PicName = "$bgcastcall"; in ParseEndGame()709 action->mBackground = newSeq.PicName; in ParseEndGame()
24 PicName string `json:"PicName" xml:"PicName"` member
22 PicName string `json:"PicName" xml:"PicName"` member
81 PicName string `position:"Body" name:"PicName"` member
84 PicName string `position:"Body" name:"PicName"` member
216 skill.PicName = sc.String; in ParseSkill()482 PicName = other.PicName; in operator =()
596 FString PicName; member
162 VName PicName; member
1206 EDef->PicName = NAME_None; in ParseEpisodeDef()1236 EDef->PicName = sc->Name8; in ParseEpisodeDef()
1455 if (skill.PicName.Len() != 0 && pItemText == NULL) in M_StartupSkillMenu()1457 FTextureID tex = GetMenuTexture(skill.PicName); in M_StartupSkillMenu()
215 name PicName;
279 function PicName: string; in PicName() function1706 function TGenCodBas_PICBase.PicName: string; in PicName() function