Searched refs:PickWeapon (Results 1 – 6 of 6) sorted by relevance
26 AWeapon *PickWeapon (player_t *player, bool checkammo = false);
111 AWeapon *FWeaponSlot::PickWeapon(player_t *player, bool checkammo) in PickWeapon() function in FWeaponSlot
126 newWeapon = players[0].weapons.Slots[i].PickWeapon(&players[0]); in CheckWeaponChange()
25 AWeapon *PickWeapon (player_t *player, bool checkammo = false);
858 AWeapon *FWeaponSlot::PickWeapon(player_t *player, bool checkammo) in PickWeapon() function in FWeaponSlot
300 SendItemUse = players[consoleplayer].weapons.Slots[slot].PickWeapon (&players[consoleplayer], in CCMD()