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Searched refs:PickWeapon (Results 1 – 6 of 6) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dweaponslots.h26 AWeapon *PickWeapon (player_t *player, bool checkammo = false);
H A Dweaponslots.cpp111 AWeapon *FWeaponSlot::PickWeapon(player_t *player, bool checkammo) in PickWeapon() function in FWeaponSlot
H A Dwl_agent.cpp126 newWeapon = players[0].weapons.Slots[i].PickWeapon(&players[0]); in CheckWeaponChange()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_pickups.h25 AWeapon *PickWeapon (player_t *player, bool checkammo = false);
H A Da_weapons.cpp858 AWeapon *FWeaponSlot::PickWeapon(player_t *player, bool checkammo) in PickWeapon() function in FWeaponSlot
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_game.cpp300 SendItemUse = players[consoleplayer].weapons.Slots[slot].PickWeapon (&players[consoleplayer], in CCMD()