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Searched refs:Pix2Mat (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/mape/cpp-handles/
H A Dlandscape-handle.cpp29 int32_t Pix2Mat[C4M_MaxTexIndex], Pix2Dens[C4M_MaxTexIndex], Pix2Place[C4M_MaxTexIndex]; member
48 int32_t C4Landscape::GetMat(int32_t x, int32_t y) const { return p->Pix2Mat[GetPix(x, y)]; } in GetMat()
78 for (i = 0; i < C4M_MaxTexIndex; i++) p->Pix2Mat[i] = PixCol2Mat(i); in UpdatePixMaps()
79 for (i = 0; i < C4M_MaxTexIndex; i++) p->Pix2Dens[i] = MatDensity(p->Pix2Mat[i]); in UpdatePixMaps()
80 … < C4M_MaxTexIndex; i++) p->Pix2Place[i] = MatValid(p->Pix2Mat[i]) ? ::MaterialMap.Map[p->Pix2Mat[… in UpdatePixMaps()
81 …< C4M_MaxTexIndex; i++) p->Pix2Light[i] = MatValid(p->Pix2Mat[i]) && (::MaterialMap.Map[p->Pix2Mat in UpdatePixMaps()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Landscape.cpp61 int32_t Pix2Mat[C4M_MaxTexIndex], Pix2Dens[C4M_MaxTexIndex], Pix2Place[C4M_MaxTexIndex]; member
819 assert(!fgPix || MatValid(p->Pix2Mat[fgPix])); in _SetPix2()
820 int32_t omat = p->Pix2Mat[opix], nmat = p->Pix2Mat[fgPix]; in _SetPix2()
3718 return p->Pix2Mat[_GetPix(x, y)]; in _GetMat()
3733 return p->Pix2Mat[GetPix(x, y)]; in GetMat()
3779 return p->Pix2Mat[_GetBackPix(x, y)]; in _GetBackMat()
3794 return p->Pix2Mat[GetBackPix(x, y)]; in GetBackMat()
3827 int32_t C4Landscape::GetPixMat(BYTE byPix) const { return p->Pix2Mat[byPix]; } in GetPixMat()
4223 for (i = 0; i < C4M_MaxTexIndex; i++) p->Pix2Mat[i] = PixCol2Mat(i); in UpdatePixMaps()
4225 … < C4M_MaxTexIndex; i++) p->Pix2Place[i] = MatValid(p->Pix2Mat[i]) ? ::MaterialMap.Map[p->Pix2Mat[… in UpdatePixMaps()
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