Searched refs:PlaceMenGameState (Results 1 – 5 of 5) sorted by relevance
15 class PlaceMenGameState; variable62 PlaceMenGameState *gamestate;101 ChooseMenPanel(PlaceMenGameState *placeMenGameState);
289 class PlaceMenGameState : public GameState {296 PlaceMenGameState(int client_player);297 virtual ~PlaceMenGameState();
616 PlaceMenGameState::PlaceMenGameState(int client_player) : GameState(client_player), start_map_x(-1)… in PlaceMenGameState() function in PlaceMenGameState627 PlaceMenGameState::~PlaceMenGameState() { in ~PlaceMenGameState()634 ChooseMenPanel *PlaceMenGameState::getChooseMenPanel() { in getChooseMenPanel()638 const PanelPage *PlaceMenGameState::getMapPanel(int x, int y) const { in getMapPanel()644 PanelPage *PlaceMenGameState::getMapPanel(int x, int y) { in getMapPanel()650 void PlaceMenGameState::reset() { in reset()685 void PlaceMenGameState::draw() { in draw()819 void PlaceMenGameState::requestQuit(bool force_quit) { in requestQuit()832 void PlaceMenGameState::requestConfirm() { in requestConfirm()847 void PlaceMenGameState::setStartMapPos(int start_map_x, int start_map_y ) { in setStartMapPos()[all …]
3364 gamestate = new PlaceMenGameState(human_player); in setGameStateID()3375 map_x = static_cast<PlaceMenGameState *>(old_gamestate)->getStartMapX(); in setGameStateID()3376 map_y = static_cast<PlaceMenGameState *>(old_gamestate)->getStartMapY(); in setGameStateID()4266 PlaceMenGameState *placeMenGameState = static_cast<PlaceMenGameState *>(gamestate); in runTests()
172 ChooseMenPanel::ChooseMenPanel(PlaceMenGameState *gamestate) : MultiPanel(N_STATES, 0, 0), gamestat… in ChooseMenPanel()