/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/include/ignition/math/ |
H A D | Plane.hh | 40 public: enum PlaneSide enum in ignition::math::IGNITION_MATH_VERSION_NAMESPACE::Plane 128 public: PlaneSide Side(const Vector3<T> &_point) const in Side() 147 public: PlaneSide Side(const math::AxisAlignedBox &_box) const in Side()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/aas/ |
H A D | AASBuild_gravity.cpp | 173 side1 = w1->PlaneSide( plane, GRAVSUBDIV_EPSILON ); in GravSubdivLeafNode() 277 if ( p1->GetWinding()->PlaneSide( planeList[i], 0.1f ) == SIDE_CROSS ) { in GravSubdivLeafNode()
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H A D | BrushBSP.h | 128 int PlaneSide( const idPlane &plane, float epsilon = ON_EPSILON ) const;
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H A D | BrushBSP.cpp | 396 int idBrushBSPNode::PlaneSide( const idPlane &plane, float epsilon ) const { in PlaneSide() function in idBrushBSPNode 405 side = p->winding->PlaneSide( plane, epsilon ); in PlaneSide() 595 s = brush->GetBounds().PlaneSide( *plane, SPLITTER_EPSILON ); in BrushSplitterStats() 1870 switch( bounds.PlaneSide( node->plane, 2.0f ) ) { in UpdateTreeAfterMerge_r()
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H A D | AASFile_sample.cpp | 302 res = bounds.PlaneSide( planeList[node->planeNum] ); in BoundsReachableAreaNum_r()
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H A D | AASBuild_ledge.cpp | 236 if ( node->PlaneSide( ledge->planes[i], 0.1f ) != SIDE_CROSS ) { in LedgeSubdivFlood_r()
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H A D | Brush.cpp | 635 res = bounds.PlaneSide( plane, -BRUSH_EPSILON ); in Split() 1456 if ( w->PlaneSide( plane ) == SIDE_ON ) { in SetFlagOnFacingBrushSides()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/bv/ |
H A D | Sphere.cpp | 58 int idSphere::PlaneSide( const idPlane &plane, const float epsilon ) const { in PlaneSide() function in idSphere
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H A D | Sphere.h | 79 int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Frustum.h | 74 int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Box.h | 84 int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Bounds.cpp | 109 int idBounds::PlaneSide( const idPlane &plane, const float epsilon ) const { in PlaneSide() function in idBounds
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H A D | Bounds.h | 87 int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Box.cpp | 355 int idBox::PlaneSide( const idPlane &plane, const float epsilon ) const { in PlaneSide() function in idBox
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | facebsp.cpp | 253 side = check->w->PlaneSide( *mapPlane ); in SelectSplitPlaneNum() 316 side = split->w->PlaneSide( plane ); in BuildFaceTree_r()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/ |
H A D | Surface.h | 92 int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Winding2D.h | 81 int PlaneSide( const idVec3 &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Winding.h | 114 int PlaneSide( const idPlane &plane, const float epsilon = ON_EPSILON ) const;
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H A D | Winding2D.cpp | 561 int idWinding2D::PlaneSide( const idVec3 &plane, const float epsilon ) const { in PlaneSide() function in idWinding2D
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Pvs.cpp | 254 areaSide = side1 = area->bounds.PlaneSide( p1->plane ); in FrontPortalPVS() 268 side1 = p2->bounds.PlaneSide( p1->plane ); in FrontPortalPVS() 275 side2 = p1->bounds.PlaneSide( p2->plane ); in FrontPortalPVS() 633 sides[l] = p->bounds.PlaneSide( passageBounds[l] ); in CreatePassages()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Pvs.cpp | 254 areaSide = side1 = area->bounds.PlaneSide( p1->plane ); in FrontPortalPVS() 268 side1 = p2->bounds.PlaneSide( p1->plane ); in FrontPortalPVS() 275 side2 = p1->bounds.PlaneSide( p2->plane ); in FrontPortalPVS() 633 sides[l] = p->bounds.PlaneSide( passageBounds[l] ); in CreatePassages()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel_rotate.cpp | 500 if ( trmEdge->rotationBounds.PlaneSide( poly->plane ) != SIDE_CROSS ) { in RotateTrmEdgeThroughPolygon() 940 if ( v->rotationBounds.PlaneSide( poly->plane ) != SIDE_CROSS ) { in RotateTrmVertexThroughPolygon() 1103 switch( tw->bounds.PlaneSide( p->plane ) ) { in RotateTrmThroughPolygon()
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H A D | CollisionModel_contents.cpp | 180 switch( tw->bounds.PlaneSide( p->plane ) ) { in TestTrmInPolygon()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AAS_routing.cpp | 413 res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); in SetAreaState_r() 463 res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); in GetBoundsAreas_r()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AAS_routing.cpp | 413 res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); in SetAreaState_r() 463 res = bounds.PlaneSide( file->GetPlane( node->planeNum ) ); in GetBoundsAreas_r()
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