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Searched refs:PlayBGM (Results 1 – 21 of 21) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/psp/
H A Dmenu.c52 void PlayBGM();
80 void PlayBGM() in PlayBGM() function
373 PlayBGM(); in drawBGMPlayer()
595 if(bgmStatus) PlayBGM(); in ControlBGM()
604 if(bgmStatus) PlayBGM(); in ControlBGM()
610 else PlayBGM(filelist[bgmCurrent].bgmTrack); in ControlBGM()
781 PlayBGM(); in menu()
/dports/games/openbor3482/openbor-2c1ecd7/engine/psp/
H A Dmenu.c52 void PlayBGM();
80 void PlayBGM() in PlayBGM() function
370 PlayBGM(); in drawBGMPlayer()
592 if(bgmStatus) PlayBGM(); in ControlBGM()
601 if(bgmStatus) PlayBGM(); in ControlBGM()
607 else PlayBGM(filelist[bgmCurrent].bgmTrack); in ControlBGM()
778 PlayBGM(); in menu()
/dports/games/openbor3979/openbor-2bcf25b/engine/psp/
H A Dmenu.c52 void PlayBGM();
80 void PlayBGM() in PlayBGM() function
370 PlayBGM(); in drawBGMPlayer()
592 if(bgmStatus) PlayBGM(); in ControlBGM()
601 if(bgmStatus) PlayBGM(); in ControlBGM()
607 else PlayBGM(filelist[bgmCurrent].bgmTrack); in ControlBGM()
778 PlayBGM(); in menu()
/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dmenu.c83 void PlayBGM();
296 void PlayBGM() in PlayBGM() function
398 if(bgmStatus) PlayBGM(); in ControlBGM()
407 if(bgmStatus) PlayBGM(); in ControlBGM()
414 else PlayBGM(); in ControlBGM()
600 PlayBGM(); in drawBGMPlayer()
705 PlayBGM(); in Menu()
/dports/games/openbor4432/openbor-ba1eb4f/engine/psp/
H A Dmenu.c52 void PlayBGM();
80 void PlayBGM() in PlayBGM() function
370 PlayBGM(); in drawBGMPlayer()
592 if(bgmStatus) PlayBGM(); in ControlBGM()
601 if(bgmStatus) PlayBGM(); in ControlBGM()
607 else PlayBGM(filelist[bgmCurrent].bgmTrack); in ControlBGM()
778 PlayBGM(); in menu()
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dmenu.c87 void PlayBGM();
296 void PlayBGM() in PlayBGM() function
398 if(bgmStatus) PlayBGM(); in ControlBGM()
407 if(bgmStatus) PlayBGM(); in ControlBGM()
414 else PlayBGM(); in ControlBGM()
617 PlayBGM(); in drawBGMPlayer()
721 PlayBGM(); in Menu()
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dmenu.c86 static void PlayBGM();
299 static void PlayBGM() in PlayBGM() function
401 if(bgmStatus) PlayBGM(); in ControlBGM()
410 if(bgmStatus) PlayBGM(); in ControlBGM()
417 else PlayBGM(); in ControlBGM()
633 PlayBGM(); in drawBGMPlayer()
746 PlayBGM(); in Menu()
/dports/games/openbor3711/openbor-6ec17fa/engine/psp/
H A Dmenu.c52 void PlayBGM();
80 void PlayBGM() in PlayBGM() function
370 PlayBGM(); in drawBGMPlayer()
592 if(bgmStatus) PlayBGM(); in ControlBGM()
601 if(bgmStatus) PlayBGM(); in ControlBGM()
607 else PlayBGM(filelist[bgmCurrent].bgmTrack); in ControlBGM()
778 PlayBGM(); in menu()
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dmenu.c83 void PlayBGM();
397 void PlayBGM() in PlayBGM() function
499 if(bgmStatus) PlayBGM(); in ControlBGM()
508 if(bgmStatus) PlayBGM(); in ControlBGM()
515 else PlayBGM(); in ControlBGM()
739 PlayBGM(); in drawBGMPlayer()
851 PlayBGM(); in Menu()
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dmenu.c83 void PlayBGM();
397 void PlayBGM() in PlayBGM() function
499 if(bgmStatus) PlayBGM(); in ControlBGM()
508 if(bgmStatus) PlayBGM(); in ControlBGM()
515 else PlayBGM(); in ControlBGM()
739 PlayBGM(); in drawBGMPlayer()
851 PlayBGM(); in Menu()
/dports/games/csmash/csmash-0.6.6/
H A DSound.h46 long PlayBGM();
H A DSound.cpp284 Sound::PlayBGM() { function in Sound
H A DOpening.cpp1227 Sound::TheSound()->PlayBGM();
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Deventcommand.h103 PlayBGM = 11510, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv416 EventCommand,Code,PlayBGM,11510
/dports/games/openbor4432/openbor-ba1eb4f/engine/wii/
H A Dmenu.c125 void PlayBGM();
/dports/games/openbor3482/openbor-2c1ecd7/engine/wii/
H A Dmenu.c127 void PlayBGM();
/dports/games/openbor3979/openbor-2bcf25b/engine/wii/
H A Dmenu.c125 void PlayBGM();
/dports/games/openbor3711/openbor-6ec17fa/engine/wii/
H A Dmenu.c127 void PlayBGM();
/dports/games/openbor/openbor-3caaddd5/engine/wii/
H A Dmenu.c126 void PlayBGM();
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_interpreter.cpp646 case Cmd::PlayBGM: in ExecuteCommand()